Soulcalibur Legends for Wii  » Games  »
3.0
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  • You can get a bunch of different items to keep your health up, and you can even level up your swords, but I notice very few differences in the attack or speed of your sword from leveling them up, making the leveling up of them entirely pointless
  • The map screen is gray and boring, but at least it only serves the one purpose it should, choosing which stage you want to go to, even though you can't re-enter an area after you complete it unless another mission pops up
  • It's just sub par when you consider the pedigree it comes from

    • by Goombasa
      TRUSTWORTHY

      all reviews
      Soul Calibur Legends was a budget title based around the popular Soul series produced by Capcom. Instead of being a fighting game, this game was made to expand on the origins of Nightmare, one of the main antagonists of the series. As far as games go, you do expect something slightly better from Capcom…

      Story: 6/10

      I’m sorry to say, it’s pretty cliche. While out looking for a more powerful weapon, Sigfreid, the future Nightmare, finds the infamous Soul Edge upon an abandoned pirate ship. As soon as he takes hold of it, however, it announces that it has, at last, found a new host, and lets loose a blinding light that releases a hoard of evil demons throughout the world. Now, Sigfreid sets out to defeat these demons with the help of a few other warriors, and seal away the evil Soul Edge.

      While the plot is nothing special, I do like how much characterization is given to the main characters. It gives us a look into their personalities that we don’t usually get in the main fighting games of the series. There’s a nice variety of them as well. You can play as Sigfreid, Taki, and several others. Even Lloyd from the game Tales of Symphonia appears as


      a playable character. It’s a nice bit of fan service for those who like other Capcom game, but other than that, it’s pretty unremarkable.

      Gameplay: 5/10

      The game plays like a typical hack and slash adventure game, which would be fine on its own, but the problem is that they felt the need to add in motion controls for the Wii.

      The basic idea is to get from the start of the area to the end without both of the characters you bring in with you dying. It sounds simple enough, but soon enough the levels start to get far more complex, and you find yourself getting reversed or going into areas you’ve already been in, which makes progression very difficult.

      Combat is the really hard part. Waggling the Wii remote is what causes you to swing your sword, but it doesn’t work! You’re supposed to be able to swing vertically, horizontally, or thrust the remote forward to perform different attacks. I find that none of that works and I actually get better results from swinging the remote around like a complete idiot. You can push the B button to jump, though it doesn’t serve much of a purpose as platforming is practically nonexistent in this game. You can also push ...


      • the A button to give your weapon a soul charge and make it more powerful. This is actually pretty helpful against larger enemies, but there’s a huge delay between entering the attack and actually using them.

        You can get a bunch of different items to keep your health up, and you can even level up your swords, but I notice very few differences in the attack or speed of your sword from leveling them up, making the leveling up of them entirely pointless.

        Graphics: 6/10

        The game looks decent, or more appropriately, the characters look good. Their movements are believable and their fighting styles translate well to the game. They all look like they did in the fighting games and their expressions are pretty cool.

        I just wish I could say the same for the rest of the game. The map screen is gray and boring, but at least it only serves the one purpose it should, choosing which stage you want to go to, even though you can’t re-enter an area after you complete it unless another mission pops up. The stages themselves are pretty unimaginative. You have the basic areas, the jungle, the battlefield, the cave, the mountain, the pyramid, the boat, and so on. It’s all token and

        stock, which is pretty disappointing considering how varied and well designed the arenas in their fighting games were. It’s just sub par when you consider the pedigree it comes from.

        Sound and Music: 7/10

        This is one of my favorite parts of this game, if only for the fact that it’s actually the one part that seems faithful to the series. It’s orchestral and epic, though considering how un-epic this game is, it might not fit all too well. Fans of Soul Calibur will recognize the music, though.

        Apart from that, there’s some voice acting in this game. For the most part, it’s actually pretty well done. There were a few overly-dramatic, or just annoying parts, but I’ll say that I really did enjoy the voice work on this game. That’s not enough to save the entire exprience, however.

        Overall: 6/10

        This is a budget title in every sense of the word. It’s got a lot of frustrating areas, it’s pretty short, and it’s almost like it was made more to cash in on the popularity of the series. But it disappoints both, long time fans, and newcomers. We didn’t really need all this backstory on Nightmare. All we needed was the fact that he was Nightmare! That was enough. I can’t recommend this game…




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    The review was published as it's written by reviewer in October, 2009. The reviewer certified that no compensation was received from the reviewed item producer, trademark owner or any other institution, related with the item reviewed. The site is not responsible for the mistakes made. 28210855081031/k2311a102/10.2.09
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