Cross Edge for the PS3
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  • This makes it pretty difficult to gain money and experience at first
  • It's definitely a love-hate relationship and you'll have to be able to look past its flaws to find the good parts
  • While there is a bit of a delay between selecting an attack and the actual performing of it, all the sprites move quickly and all the attacks are amazing and fun to look at
  • The best music, in my opinion, happens when you come across a new character
  • Needless to say, it has nothing against something like Final Fantasy or Disgaea, but I don't think it's fair to compare it to such big names

    • by Goombasa

      all reviews
      In an unprecedented collaboration, the game I’m reviewing today has to have the largest, and certainly one of the most recognizable list of developers ever seen! Like Namco X Capcom before it, this RPG features characters from companies like Namco Bandai, Nippon Ichi Software, Capcom, and so forth. It’s quite an amazing collaboration. Of course, with such big names, one would expect quite a quality product, right? Well, while this game isn’t a masterpiece, it’s still a notably fun game for the Playstation 3. I am, of course, referring to the monolith known as Cross Edge.

      Story: 7/10

      Like most crossovers, the story really isn’t the main driving factor behind the game. Cross Edge’s story really isn’t that fresh, and it can be confusing at times, but it’s a fun watch, and most of the time, you are paying attention.

      The basic story: There is a world that is made entirely out of the souls of people from other worlds. Sometimes, the people are pulled into this world by accident and still have their bodies attached, meaning that they can defend themselves. York and Miko are two such people, and with the help of a strange girl named May, they set out with characters from series like Darkstalkers, Disgaea, Ar Tonelico, and others to release the souls and break the world apart so that they can return to their own worlds.

      It sounds simple, but it can get pretty complicated pretty fast just from the fact that there are so many sub plots! There are about 30 playable characters in this game and every one of them seems to have their own backstory and subplot. Now granted, most of these subplots can be skipped over, but that just adds to the confusion. Sometimes, you find yourself finding a piece of a character’s sub plot and then missing the rest of it. And, most of the time, if you miss a piece of subplot, you can’t go back to get it after a certain point in the main story. It’s a good thing you can go back and restart the game after you finish, because your first time through, you’re bound to have a few unresolved loose ends you want resolved.

      So, while the story is entertaining enough to keep you going, it’s not really about that… it’s about the characters themselves. As I said, there are dozens of characters in this game to please any fan of fighting games and RPGs! While the mish-mash of characters can seem kind of random now and then, the simplistic story at least makes it plausible, and the fact that every character conveniently has amnesia helps it along a little. Overall, the interactions between the characters will be what keeps you coming back, not the story.

      Gameplay: 8/10

      This is the big part. Since this is an RPG, the battle system should be fun, addictive, and and innovative. Cross Edge has all of these, and then some.

      The basic idea: your team is made up of up to four character fights a team of enemies on the other side. Each

      side of the arena is made up of a 3X4 grid. All enemies and characters attacks can only reach a certain area, so you need to strategically place them so that their attacks will have the maximum range of effect possible. Your party and the enemies take turns fighting it out. During your turn, you can determine who you want to attack first, second, and so on. Any character can use items, switch out with another character, move to a different space, or attack by expending Action Points (AP) which they have a certain amount of that will refill a set amount every turn. Every Item, action, and move takes up a specific amount of action points depending on how effective they are. After you end your turn, or if no character has enough action points to pull off another action at all, then it switches to your enemy’s turn, who can do whatever they want.

      Characters can chain their attacks together for insane combos that can cause massive damage and by chaining certain moves together, you can unlock team attacks that do even more damage. It’s easier to figure out than it sounds, which is one of the reasons why the battle system if so enjoyable. The tutorials are easy to follow and everything is explained in a way that makes it easy to pick up and play. But be that as it may, this game is very, very hard! Even on the easiest setting, you will constantly find yourself being systematically destroyed by the enemies in a how area. This makes it pretty difficult to gain money and experience at first. You’ll find yourself trying to grind your level as high as you can in the earlier areas, which, while it can be fun now and then, it gets really annoying, especially near the end of the game.

      Outside of combat, most of your time is spent wandering around the map, searching for souls and events to trigger. You can’t tell where souls are hidden, so you press the square button to search the area around you to find hidden souls. It’s mind-numbingly repetitive, and the fact that you’re controlling a sprite that’s barely visible, when you go into a forested area, it’s hard to tell where you are most of the time.

      The alchemy system is pretty innovative, but what really bothers me is the fact that it’s pretty much required. Unless you create new items and weapons and armor through the synthesis and alchemy system, you can’t get new weapons and armor, save for a few treasure chests scattered around. And new weapons and armor won’t appear in a shop until you synthesize them, so again, you find yourself needing to do a lot of backtracking to try and gather the needed materials to perform the synthesis, and sometimes, it’s almost impossible to get the items you need because some enemies only drop synthesis items when you cause a certain amount of damage after their hit point meter reaches zero.

      On the plus side, though, there are lots ...

      • of extras to get in this game. There are dozens of titles that you can get by doing certain tasks within the world, such as gathering a certain number of a single item or killing enough enemies. These titles, apart from being pretty cool, give you huge amounts of money and rare items. Add to it, by releasing a lot of souls, you can unlock costumes for your characters. While the male costumes do nothing but raise or lower certain stats, costumes that go on female characters actually change their appearances. Apart from being very fanservice heavy, there’s little point, but they are pretty cool to collect if you are like that.

        On a final note, there are the dungeons. Well, calling them dungeons really isn’t that good a way to describe them. They’re more like short side-scrolling sections, where you just walk form one side of the screen to the other, occasionally jumping up stairs or down pits, grabbing a few treasure chests and heading to the exit. It’s a nice change from roaming around the world map, but it does get just as redundant, just as fast.

        In conclusion, the gameplay wouldn’t be worth much if it weren’t for the fantastic battle system and the obscene amount of characters. It’s definitely a love-hate relationship and you’ll have to be able to look past its flaws to find the good parts.

        Graphics: 6/10

        This is another of the game’s low points. Everything looks pretty fuzzy unless you’re playing on an HDTV. This is mostly due to the fact that you’re controlling tiny sprites on the screen. The environments are all pretty stock, though they’re all pretty colorful and you can easily distinguish each area from the last, which is kind of nice, but it really doesn’t help the overall feeling.

        Once again, combat is the best part. All the combat sprites are well-animated and even the polygonal enemies move pretty fluently. While there is a bit of a delay between selecting an attack and the actual performing of it, all the sprites move quickly and all the attacks are amazing and fun to look at. No two are alike and every character has their own attacks. Some of them even have their signature moves from the games they are featured in. It’s really the most pleasing thing to look at.

        Then again, there are also the still frames. All of them are pretty expressive, but there are only three or four per character, so at times the still frame doesn’t accurately represent what the character is saying. Of course, there’s always the plus of the alternate costumes for the females, which can be very… stimulating at times.

        So once again, we have a love-hate relationship. The game has a few things that are nice to look at, but the actual adventure sequences definitely could have been pulled off a little better.

        Music and Sound: 7/10

        The music is pretty unremarkable. It isn’t terrible, but there won’t be anything worth buying a soundtrack for. The battle themes are pretty energetic, but they’re short and they loop over

        and over again. The fact that random battles happen pretty often here doesn’t help, so you are constantly hearing the same part of the music over and over. The best music, in my opinion, happens when you come across a new character. That nice bit of guitar solo work really fits the mood.

        That said, the sound effects are actually pretty inventive. Most might disagree, but it’s a matter of opinion. In battle, the sound effects are comparable to early Asian martial arts films. Every hit, slash, shot, and stab are accompanied by over-the-top sound effects that really go well with the remarkable attacks. The sound quality does have a habit of dipping when a particularly loud explosion takes place, but that doesn’t horribly affect the rest of the effects.

        The voice acting is decent. Most of the time, when a game like this is ported, the English voice actors do have a tendency to ruin the character. Here, they did make a pretty good effort to keep the voices as reasonable as possible, but it still runs the full gamut from amazing to insufferable. The best, I think, would be from characters like Etna, who has a rough attitude and a voice to match, while her sidekick Prinny has the voice that really sounds as though he’s had the crap kicked out of him regularly. One of my personal favorites is Felicia’s voice. Honestly, I couldn’t think of a better representation of a catgirl than that slightly high-pitched, cute, playful voice.

        Then, there’s the other side of the spectrum, the rather annoying voices. Morrigan’s voice, I suppose, fits the fact that she is a succubus, but really, she always sounds like she’s moaning in ecstasy, which I suppose is part of the joke, but it gets pretty old, pretty fast. Then, you have Zelos, who sounds like he’s had one too many sandpaper martinis. I find it very hard to take his whole badass image seriously when I hear that voice. So, overall, the music and sound is just alright. You’ll find things you love about it and things you hate about it. For me, the pros outweigh the cons and I’m able to play the game without muting the volume.

        Overall: 7/10

        Like I said, this isn’t a masterpiece. It’s a crossover, a chance for the developers to cater to their fans specific requests. It shouldn’t be taken seriously because it’s pretty non-cannon, all things considered. But, it’s still a fun game, as long as you’re a fan of the series contained within this crossover, and as long as you keep an open mind. It’s entertaining and it’s definitely playable. Needless to say, it has nothing against something like Final Fantasy or Disgaea, but I don’t think it’s fair to compare it to such big names. It’s harmless, entertaining, and a great way to spend a few hours a night. Just be ready to get a little frustrated now and then… Especially if you are the kind who think they can race through a game without doing a bit of work first.

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    The review was published as it's written by reviewer in July, 2009. The reviewer certified that no compensation was received from the reviewed item producer, trademark owner or any other institution, related with the item reviewed. The site is not responsible for the mistakes made. 281907767570931/k2311a0719/7.19.09
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