The Sims 3
  • Overall I think the game is a much needed breath of fresh air to a franchise that has grown stale and overloaded with Expansions of varying success
  • It's the nature of the best with PC software to fudge those numbers to get a greater audience, in the same way a films will often go for PG-13 versus an R
  • The end result is always the money making potential, and unfortunately EA is in it to do just that

    • by Celtcub
      TRUSTWORTHY

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      EA has finally gotten around to releasing The Sims 3, a follow up to the insanely popular Sims 2. At heart, The Sims is a virtual dollhouse that let’s you create virtual dolls (Called ‘Sims’) and let them lead virtual lives, very similar in design to those electronic pets that clutter the toy isle these days. Much like real life, sometimes it can be exciting and fun but sometimes it endless chores of cleaning house and going to the bathroom.

      With the Sims 3, EA has overhauled the Wish and Achievement system of the previous games and added a lot of options. Now fine tuning a Sim to have the personality you really want is easier than ever before. The options are plentiful. Your Sim can have up to five “traits” such as Smoozer, Heavy Sleeper and Insane that define how he or she will interact with the world around them. Much like traditional Role Playing Games, there is also a skill system. With skills like Cooking and Fishing, you add an additional layer of options of how you will fill your Sim’s hours. They also have Careers ranging from Scientist to Rock Star that also keep you very busy. Also added this time around are Opportunities. These pop up from random events based on your job and your skills and offer a way for you to suck up to your boss and earn some cash on the side. Lastly, they added Collections to


      the game. These are rocks, insects and fish that you can find laying around the town that can be turned into cash or decorations for the home. Fish will die if not fed, but aside from that these are much more akin to Achievements/Badges in other games.

      The game makes a lot of changes to a system that many felt needed no improvement. Sims 2 has been at the top of the charts with every expansion they release and most players agreed that it was the game they wanted it to be. With Sims 3, they added a heaping dose of actual Game Play that takes away the feeling of just “living a life”. Personally, I really like this feature. With Sims 2 you were often left with the feeling of “what do I do now?”, where as with Sims 3 there is always something that you could be doing.

      Overall I think the game is a much needed breath of fresh air to a franchise that has grown stale and overloaded with Expansions of varying success. No doubt there will be expansions to this game as well, it is part of the business model of the title, but as a base game, this one is far more polished and engaging than the base game of Sims2.

      There are a lot of negative reviews of the game out there, but if you take the time to look a good portion of them are blaming the ...


      • game for faults that are within their own systems. The game is demanding on a system, no question about it. It is rendering a lot of detail. If your machine meets the minimum specifications for running the game, it’s not going to run it well. You need to meet or exceed the suggested system specifications if you have any hope of enjoying this title to it’s fullest. I do think EA should have taken this into account when making the game, but anyone who plays PC games knows that the minimum specifications are what it takes to run the game at bare minimum and not at the fullest graphics settings. It’s the nature of the best with PC software to fudge those numbers to get a greater audience, in the same way a films will often go for PG-13 versus an R. The end result is always the money making potential, and unfortunately EA is in it to do just that.

        Overall I think the game is a very good start to a new chapter in the life of Sims. Character interactions and even interactions with the town itself are much richer and have an added complexity. Customizing the look of your home and your clothing has never been easier (although the Custom Content creators make up a huge portion of the game’s success, and only time will tell if they adopt Sims 3). Based solely on that I give the game a 7. It’s

        also a great place to “jump in” if you have never played a Sims game.

        The one really bad thing I think EA did with the game is the Store section. Sure, it does away with the need for “Stuff” packs (essentially a collection of items for the game sold on CD at a reduced rate - Think of them as a Mini Expansions), but the iTunes feel of having to pay $1 for a new pair of jeans is a huge turn off. Especially when the day the game is launched, there are already items offered on the store. These items should have been included in the core game and the Store Front should have been put off until the Custom Community gets under the hood of the game. This enforces the “money grubbing” feel of the company behind the game and is a danger in turning people away from the title. You can easily play the game with what is included and never need anything from the Store. But Sims, like with real doll houses, is all about the cute clothes and furniture and Stuff you can decorate your house and Sim with. Pay sites for The Sims 2 failed miserably, there was simply too much free content out there. I am praying EA is not trying to tap into that and prevent the exchange of free custom content. That would kill the title faster than a few bugs and “harder” game play.

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    The review was published as it's written by reviewer in June, 2009. The reviewer certified that no compensation was received from the reviewed item producer, trademark owner or any other institution, related with the item reviewed. The site is not responsible for the mistakes made. 281206723491230/k2311a0612/6.12.09
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