Super Godzilla
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  • For one thing, destroying buildings and mountains both cost Godzilla life points

    • by NextGenFan

      all reviews
      This Godzilla game is one monster-sized disappointment. Although this Godzilla looks like the monster that I have come to watch and know for years, this Godzilla is not much like the movie Godzilla.

      For one thing, destroying buildings and mountains both cost Godzilla life points.

      Since when is a building or mountain hurtful and dangerous to the King of the Monsters? Then there

      is firepower from tanks and other military vehicles and weapons.

      Even that does damage to Godzilla! Since when could a bunch of tanks penetrate the thick, thick skin of the mutated monster? The battle system is also flawed.

      I cannot just attack with Godzilla’s atomic breath or body slam another monster, although the other monster can attack me whenever it wants, I have ...

      • to first punch the other monster and then back away.

        I can then select an attack from a rotating attack window.

        If I do not select an attack before the other monster attacks me again, the window closes.

        The attacks that are available to me vary depending on how strong or ferocious Godzilla’s fighting spirit is compared to the other monster’s, and how

        the fighting spirit is determined is never made clear in the game or the manual.

        Overall, while the attack animations are impressive and the music used in the game is a terrific combination of familiar music from the movies and new music made just for the game, the weak and flawed gameplay and use of Godzilla is too much to truly make this game a keeper.

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    The review was published as it's written by reviewer in March, 2009. The reviewer certified that no compensation was received from the reviewed item producer, trademark owner or any other institution, related with the item reviewed. The site is not responsible for the mistakes made. 283003651300231/k2311a0330/3.30.09
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