Super Smash Bros Brawl  » Games  »
4.0
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  • Brawl is consider by most Wii owners to be one of the best, if not the greatest, game currently on the system
  • Hailed by Nintendo Power as deserving to be a game in its own right, rather than just being an extra mode, I found the SE a horrible diversion that only took up disc space
  • This wouldn't be a problem if handled correctly (such levels were prevelant in the original Super Mario games, for instance, and worked great), but the levels either scroll too slowly, forcing the player to stand and wait at the far end of the screen for the level to progress, or too quickly, making keeping up with the level almost impossible
  • All in all, the game is great for multiplayer, and I recommend buying it

    • by Josh
      TRUSTWORTHY

      all reviews
      Super Smash Bros. Brawl is consider by most Wii owners to be one of the best, if not the greatest, game currently on the system. It even won Nintendo Power’s Game of the Year 2008 award. However, the game is far from the masterpiece so many people make it out to be.

      Graphically, the game is wonderful; it is currently the most realistic looking game on the Wii, even surpassing past titles like Mario Galaxy and Metroid Prime. Each character and stage has been rendered in stunning 3D and most, if not


      all, of the characters look better in this game than they do in their respective origin titles. Brawl deserves the praise it gets for its graphics.

      But the gameplay, when looked at critically, is not nearly as perfect. When playing a hectic, four-player brawl, the game is indeed incredibly fun. Some would argue this is all that is important in a game. But, fans of the series previous title, Super Smash Bros Melee, will notice a large drop in quality. The game has been slowed down considerably, and is no longer as hectic and fast-paced as Melee was. Additionally, the game is riddled with gameplay glithces. Characters will often jump between animation frames, or certain characters will be unable to perform certain moves on certain stages. Most of the time, casual players will not notice these glitches, but they become a huge annoyance for the more hardcore players.

      Lastly, the game completely fails as a single player game. One can argue this is not the game’s intention, as it is incredibly fun as a multiplayer game, but Brawl attempted to bridge the gap with ...


      • Super Smash Bros Brawl
      a huge single-player game within a game known as The Subspace Emmissary. Hailed by Nintendo Power as “deserving to be a game in its own right,” rather than just being an extra mode, I found the SE a horrible diversion that only took up disc space.

      The side scrolling levels were poorly designed, and contain an almost endless supply of the same two or three badguys (all of which are increasingly annoying in large numbers). Oftentimes the levels will scroll on their own, forcing you to follow along lest you fall

      off the screen and die. This wouldn’t be a problem if handled correctly (such levels were prevelant in the original Super Mario games, for instance, and worked great), but the levels either scroll too slowly, forcing the player to stand and wait at the far end of the screen for the level to progress, or too quickly, making keeping up with the level almost impossible.

      All in all, the game is great for multiplayer, and I recommend buying it. However, it is not without its problems, and is not the masterpiece its claimed to be.




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The review was published as it's written by reviewer in March, 2009. The reviewer certified that no compensation was received from the reviewed item producer, trademark owner or any other institution, related with the item reviewed. The site is not responsible for the mistakes made. 281303628901231/k2311a0313/3.13.09
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