Spore game  » Games  »
1 votes
Are you familiar with this?
Feel free to rate it!
  • Younger players and people who aren't very adept at videogames should be able to pick this game up and play it with no problem

    • by Tyler Ferguson

      all reviews
      Evolution has been a big subject ever since Charles Darwin first suggested a reasonable mechanism to explain it. But for those who are curious to see what it is about, the newly released video game Spore attempts to make it a little more fun. Simply put, Spore is a creature creation game. Created by the famous Will Wright, the mastermind behind the SimCity franchise, the aim is to take a simple cellular creature and over the course game, lead it onto land and eventually into space. The real meat of this game comes not from the campaign but from the huge amount of customizable content in it. Everything from the look of your creature to its dwellings and even its vehicles are completely under the player’s control. If you want your species to look cute and fuzzy, you can make it happen. Do you want it big and scary? No problem.

      There is quite feasibly almost no end to what can be made. The game can be seen as a mash-up game. It takes several game genres and tries to mix them into an epic game. For the most part it works well. The Cell stage is an “eat ‘em up” game where the point is to take your Cell (freshly arrived on a meteor) and swim through the primordial ooze in search of food. As you feed,

      you earn DNA points which are used to buy new parts. These parts add new abilities to your creature such as offensive and defensive capabilities and even mobility upgrades.

      Along the way, you affect the creature’s diet, determining whether it will be an herbivore, carnivore, or omnivore. (This choice gives different gaming options deeper into the game). Eventually, your cell will grow large enough that it evolves legs and finally crawls on land. From there the Creature stage begins where the majority the animals physiological appearance comes from. Adding parts such as arms, jaws, spikes, and eyes determine the creature’s abilities on land. Throughout the stage, the goal is to become the first sentient creature on the planet. This is accomplished by either befriending other species or annihilating them.

      In the end, you become the first species to form a tribe. This leads into the tribal stage which takes the form of a common type of computer game, the Real-Time Strategy genre. Instead, the goal is to outfit your tribe members with tools and clothing to assist in either socializing with other tribes or killing them all off. After all the tribes have become your friend or been wiped from the planet, your species develops the first civilization. Here, your own species begins to split into factions, all looking for world domination. Obviously, the goal here is ...

      • to be the first group to do that. Again, you can either destroy them will military force or set up trade routes and attempt to take them over through economic sanctions.

        If you accomplish this goal, you move onto the final stage of the game, the Space stage. This part of the game is huge; it takes twice as long to complete this stage as the rest of the campaign put together. In this stage, your domination has reached the ends of the world and now needs to be extended into space. There are several goals in this stage. The first is to make money for your galactic empire. This is done primarily through trading spices with other species (you’re not the only creature in the universe after all). Secondly, you will have to fight with other species over planetary rights, and finally, you must terraform other planets in order to extend your empire.

        If you can complete enough missions and settle enough planets, you will eventually beat the game. Even from the beginning, you can create cells, creatures, houses, and vehicles without even delving into the campaign. This allows creations to come at any time. In fact, the game depends on it. One of the biggest parts of the game is its online capabilities. These allow the player to log into his or her own personal Spore

        web page in which the “Sporepedia” is kept. Every player has a “Sporepedia.

        ” This is essentially a catalog of all of a player’s creations. By logging into the online store, players can download and upload creations for a huge network of player created content. This aspect is one of the main things that Wright envisioned when he created the concept. So in the grand scheme of things, Spore is a user-generated world. Nothing in the game’s universe is random. All of it comes from the players. As an art tool this is an amazing one.

        But how is it as a game? As an introductory course to different types of game play, it accomplishes a great deal. Younger players and people who aren’t very adept at videogames should be able to pick this game up and play it with no problem. However, for the long time gamers (and the ones who have known about it the longest), the actual game is not very challenging. Most players will be able to blaze through the game in a couple of hours. For these veterans, this may seem disappointing, but once they can delve into the different creators, the game seems far bigger than the actual campaign makes it feel. Again, however, this game is not just about playing. It is about creating.

        And not just about creating anything, but creating life itself.

    more about
    Spore game
    • Don't Be Nice. Be Helpful.

    The review was published as it's written by reviewer in November, 2008. The reviewer certified that no compensation was received from the reviewed item producer, trademark owner or any other institution, related with the item reviewed. The site is not responsible for the mistakes made. 281711514650130/k2311a1117/11.17.08
    Your use of this website constitutes acceptance of the Terms & Conditions
    Privacy Policy