Keep On The Shadowfell for Dungeons and Dragons
2.5
1 votes
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  • I didn't personally find Aeris, the new sword terribly interesting and actually thought it was a bit underpowered for a named, unique item
  • The two levels don't make a ton of sense thematically, but the final encounter was definitely good
  • My biggest problem was the lack of real background information about the town

    • by Kelly Tolman
      TRUSTWORTHY

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      Keep on the Shadowfell the beginning module for 4th edition Dungeons and Dragons is a reasonably well put together module.

      All of the expected stuff the stat block information, room descriptions, new items, and new monsters are all pretty much average. I didn’t personally find Aeris, the new sword terribly interesting and actually thought it was a bit underpowered for a named, unique item. I would have preferred something


      a bit more interesting.

      The overarching storyline was slightly below average as far as interest and adventure hooks go. When I ran the story I had to find extra reasons to keep my players interested in staying in the area beyond eradicating the kobolds. The players managed to develop a personal vendetta against the kobolds after the initial attack, but beyond that they had no interest in finding out about Kelarel or what lay inside the old keep.

      Eventually the players decided that investigating the keep held the most interest and they began their decent. As far as dungeons go, the keep was interesting. The players had fun with the goblins and hobgoblins. They had some trouble with the terror traps on the first level, but the traps didn’t play out as well as they could have. I don’t know that they were positioned exactly right.

      Overall the dungeon ...


      • Keep On The Shadowfell for Dungeons and Dragons
      is a solid one. The two levels don’t make a ton of sense thematically, but the final encounter was definitely good.

      My biggest problem was the lack of real background information about the town. The few NPC’s provided lacked depth. The town seemed to be a fairly large town because it is drawn with a wall and has a small militia, but the were no details regarding shops, available items, schedules and

      so forth. In addition the personalities of the NPC’s was not very deep. The players immediately guessed that Ninaran was one of the bad guys and avoided her attempts to engage or persuade them.

      Overall it is a decent adventure and worth playing if you do not want something with a great deal of depth. If you are looking for something with more story that goes beyond hack and slash you may want to look elsewhere.




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The review was published as it's written by reviewer in November, 2008. The reviewer certified that no compensation was received from the reviewed item producer, trademark owner or any other institution, related with the item reviewed. The site is not responsible for the mistakes made. 28511506050530/k2311a115/11.5.08
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