(PSP) Final Fantasy VII: Crisis Core
4.5
1 votes
Are you familiar with this?
Feel free to rate it!
  • Don't misunderstand, the game is definitely not the best PSP game around due to its minor problems but it is still, nevertheless, one of the best
  • It's interesting but at the same time, frustrating for those who expect BIG and EPIC scenes
  • Let's list down the things which I've noticed while playing the game

    • by daydreamer20
      TRUSTWORTHY

      all reviews
      Final Fantasy VII: Crisis Core was announced in 2004 before the actual release of PlayStation Portable (PSP). Developed by the ever popular developer Square Enix and based on the world of the epic RPG Final Fantasy VII, this game was one of the most anticipated games for the PSP.

      Now that it has been released, few questions started to pop up in our mind. Does the game manage to live up to all the hypes surrounding it before this? Does this prequel answer many questions regarding the protagonist Zack Fair? And is this a worthy game bearing the name of Final Fantasy?

      The answers are YES, YES and YES.

      Don’t misunderstand, the game is definitely not the best PSP game around due to its minor problems but it is still, nevertheless, one of the best.

      Throughout the game, you play as the famous friend of Final Fantasy VII hero Cloud Strife - Zack Fair and that’s all. Unlike in FF7, you don’t get to play other characters here. Furthermore, in this game, you will not be focusing on the typical “Kill the villains and save the world” kind of thing which most RPG games are famous for. Instead, you will play the game as if you are Zack Fair himself since the entire story revolves around Zack and some of his friends.

      The story contains good plots and


      is being presented in a very good way within the game. The usage of the superb CG cut scenes further improvised the overall quality of this game, making it one of the best story telling experience in the history of PSP games.

      The battle system is quite new since it is completely different from other FF games. Rather than using the old turn-based system, Square Enix chose to use a new system called Digital Mind Wave or DMV which we will revisit after this. During the battle, you can move Zack around and target certain enemies with your control. You get to select which skills/spell to use too - this gets a bit frustrating when you’re in the middle of a big fight since you might press the “next” button too fast, thus missing out on the spell you needed. To be honest, I ended up using the first few skills/spells during “hectic” time and the last few during “off or not so stressful” time. The camera angle gets a bit confusing too, since you might need to turn the camera around from time to time just to focus on a particular enemy.

      Now, about the Digital Mind Wave or DMW, it’s a new battle mechanic, the first of its kind in PSP. It’s a 3 reel slot system, which is constantly spinning during your ...


      • battle. Unlike the previous FF7 when limit breaks come after you caused a certain amount of damage or landed certain amount of attacks, the limit breaks in this Crisis Core will be decided ….by the DMW. Same goes for summoning, materia level up and character level up. It is very well implemented, to be honest though some people might not like it. “What? I cannot use limit break even after fighting for 10 minutes just because I’m bad luck?!” or “Why can’t I just summon Behemoth?! Why must it be Ifrit?!”

        It’s interesting but at the same time, frustrating for those who expect BIG and EPIC scenes. Well….it really depends on your luck. So don’t be surprised if you don’t get to level up your characters even after so many fights. Solution - fight even more battles.

        The lasting appeal for this game is very good since there are a lot of side missions which you are able to access. These side missions will provide you with valuable items and materias. At the end of each side mission, you will have to fight a “boss”. Bear in mind though, that these side missions ARE very useful, considering the fact that the most powerful villain and the most powerful material can only be gained from these side missions. Oh, and you can take those materias

        you have and fuse them into new materias! The formula list for materia fusing is very long.

        Also, Square Enix is well known for producing high quality CG cut scenes and this game is no exception. The cut scenes are arguably the best seen in a PSP game so far, and most of them could even rival the quality shown in Final Fantasy VII: Advent Children.

        However, the game does have few weaknesses. Let’s list down the things which I’ve noticed while playing the game.

        The camera angle can be very frustrating at times. There will be time when you are stuck in a corner, unable to see where the enemies are. The side missions are also a little bit too repetitive - venture into some caves or dungeons or grasslands, fight monsters and at the end of the road, you will see a big monster…kill it and you will get a treasure chest and your reward. Story wise…it’s a good prequel, but some of the characters’ story gets a little blurry and confusing. I just feel that some characters are not just well developed. It seems unpolished.

        But all that side, FF7 Crisis Core is a very good PSP game with a classic ending. I would not spoil you for the ending part, but it’s very good. I nearly shed a tear while watching it.




    • Don't Be Nice. Be Helpful.

    The review was published as it's written by reviewer in October, 2008. The reviewer certified that no compensation was received from the reviewed item producer, trademark owner or any other institution, related with the item reviewed. The site is not responsible for the mistakes made. 281810495320531/k2311a1018/10.18.08
    Your use of this website constitutes acceptance of the Terms & Conditions
    Privacy Policy