Half-Life 2 for XBOX  » Games  »
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  • However, it looks like the programmers managed to successfully bring to console land all the amazing graphic effects of light, water and distortion that were present in the original
  • I have played through the entire campaign of both installments and, as far as I have noticed, everything else is pretty much there

    • by Pedro
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      There was a time when one could know for sure what to expect when picking up a first person shooter. Right after the monochromatic “c:\insert_game_name_here.exe”, a frantic shoot-out against demons, soldiers, or some specific franchise would load into the RAM. Running such a game by double-clicking was only possible for mac users; and no sign of a mature FPS was available for the 16bit cartridge consoles of then. Plots, usually, were simple and linear, unimportant to the point of prevailing a thematic atmosphere over an actual series of distinguishable moments or even defined characters. Horde after horde would storm mindlessly against the user’s avatar until a key would have to be collected in order to proceed to the next chamber of contained hostility.

      All was very predictable, until a certain Half-Life was released by an unknown company called Valve. There were no cutscenes between missions - as was suggested by the classic introduction


      that guided the player into the subterranean Black Mesa facility from a free-to-roam first person perspective.

      Regarding the previous generation of consoles, there is no doubt the XBOX was the system of choice for enthusiasts of the FPS genre. Doom 3, Halo, Area 51, Darkwatch and many others are available for the first entertainment system manufactured by Microsoft. Hence, it would be strange if Half-Life 2, one of the most influential and expected games of our decade, were not among the plethora of such titles. Not many know, but this is not the first time an installment of the series is released for keyboard-free systems: apart for Half-Life for the PS2, Valve developed, even earlier, a version of Half Life for the ill fated Dreamcast. Even though the game was completed and ready for mass production, its release was canceled due to the rumors about SEGA leaving the console business and abandoning what ...


      • was the world’s first 128bit video game. Based on that controversial decision, I must admit I looked at the promised release with slight suspicion. After all, what if Valve decided that the XBOX, then reaching the end of its commercial life-span, was not an affordable platform for releasing their main product?

        Gladly, the official release of Half-Life 2 for the XBOX, about two months later, proved my paranoid hypothesis wrong. The award winning PC game was entirely converted and released for the XBOX even though it was one of the last commercial pieces of software to be officially out for the system. Apart from the downside of lacking any multiplayer component, everything is intact; in other words, XBOX owners now can run the complete single player campaign in their consoles.

        There is only one more obvious difference between the PC and XBOX versions, which is the inferior texture quality of the later

        specially over distant surfaces. However, it looks like the programmers managed to successfully bring to console land all the amazing graphic effects of light, water and distortion that were present in the original. I have played through the entire campaign of both installments and, as far as I have noticed, everything else is pretty much there. Even the controls work fluidly on the XBOX, since it uses the same successful FPS set adopted by most of such titles released for the system.

        Half-Life 2 for the PC is a great game, and so is the XBOX version. This beautiful piece of software is worth being picked up even by those who have played it already on the PC. It even makes me wonder why id Software decided not to port Quake 4 for the good old black box, since Half-Life 2, Halo 2 and Doom 3 are there to prove the hardware is capable.




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    The review was published as it's written by reviewer in May, 2008. The reviewer certified that no compensation was received from the reviewed item producer, trademark owner or any other institution, related with the item reviewed. The site is not responsible for the mistakes made. 28605348800931/k2311a056/5.6.08
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