Tom Clancy’s Splinter Cell: Chaos Theory (Xbox)  » Games  »
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  • Chaos Theory, published by Ubisoft and released 3/28/2005, may very well be one of the best Xbox games available
  • I recommend playing the solo mission to practice basic gameplay first until you get bored with it, then do the co-op missions for a change, and once you have mastered the game's strategies go play the multiplayer mode on Xbox Live

    • by precision256
      all reviews
      Tom Clancy’s Splinter Cell: Chaos Theory, published by Ubisoft and released 3/28/2005, may very well be one of the best Xbox games available. In Chaos Theory, you assume the role of special agent Sam Fisher and execute epsionage missions throughout the world.

      Basic Specs: >720p >1-2 players >Xbox Live Enabled >System Link Available

      Solo Gameplay: The strongest aspect of SC:CT is its dynamic solo missions. Most often you will find yourself planted near a high-security enemy base of some sort and you will have to infiltrate your way in. Emphasis is on stealth and avoiding detection, but there are many ways to complete every mission. For example, you could just kill every guard with a quick silenced shot to the head, or shoot him with a non-lethal shocking device to knock him out, or even just sneak up behind him and knock him out. The latter method will get you the most points. The main strategy to the game is to stay hidden in the dark where the guards cannot see you and wait until a good opportunity arises to disable the guards. However, it is made more complicated by the guards using flares and flashlights and also


      by the fact that the AI can hear loud footsteps. This basic gameplay aspect is used throughout the entire solo campaign and is quite enjoyable for the first 10 or so hours. However, after that amount of time it is almost too easy to dupe the guards and beat the hour-long levels (replay value is minimal). Overall the solo gameplay is fun for a reasonable amount of time.

      Co-operative Gameplay: The co-operative gameplay (new to this series) is similar to the solo gameplay but the addition of another player adds a whole new level to the game. You and your partner can use each other to scale walls that would have been to hard to climb in single player. Each co-op map, which are completely different from the single player maps, takes advantage of your ability to work with your teammate. It is very cool to take advantage of the ability to lower your partner from a vent while he hangs upside down on the rope and grabs an unsuspecting guard. The co-operative mode of SC:CT is a very fun aspect of the game.

      Multiplayer: SC:CT allows you to play multiplayer either over System Link or Xbox Live, but Xbox Live is much easier to ...


      • take advantage of. The System Link ability is unreasonable because it only allows for 1 player per Xbox, so if you want a good game you would need at least 8 TV’s, 8 Xboxes, 8 copies of the game, and room for all that stuff. However, the Xbox Live capability is easy to use and allows for a good game. The multiplayer gameplay is very unique in that 1 team, the spies, have to infiltrate some type of facility, guarded by the other team, the mercenaries. The spies have limited combat ability, so they obviously have to make use of various routes to the objectives (an air duct for example). The mercenaries have powerful combat weapons but aren’t able to go everywhere the spies go and also don’t have night vision to see the spies in dark places. Although I have never played the multiplayer against anyone else, it is highly rated by anyone who has.

        Visuals and Sound: The graphics in SC:CT are quite possibly some of the best you will ever see on an Xbox. Every character is extremely detailed, and the maps look beautiful. One of the best aspects of the engine used by the game is its ability to generate

        realistic looking light effects that dazzle your eyes. Lets just say that when sneaking up on an enemy, you better make sure he can’t see your shadow!

        The sound in SC:CT could use a little work. I often found myself turning up my volume in order to hear an interrogation over the drone of some kind of engine or radio. Also, the radios in the game only play one song repeatedly the whole time, and there are only 3 songs that they can play. It gets annoying quickly. Besides these two major problems, the dialogue is good and the voice actors are superb. The ambient noise and noise effects also sound very realistic. Overall the sound in SC:CT is alright, but at points it can get annoying.

        Overall: Spinter Cell: Chaos Theory has enough game modes to keep you satisfied for a long time. I recommend playing the solo mission to practice basic gameplay first until you get bored with it, then do the co-op missions for a change, and once you have mastered the game’s strategies go play the multiplayer mode on Xbox Live. This game will easily provide you with at least 20 hours of enjoyable, fresh gameplay. SC:CT is one of the most fun and well polished Xbox games ever released.




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    The review was published as it's written by reviewer in September, 2005. The reviewer certified that no compensation was received from the reviewed item producer, trademark owner or any other institution, related with the item reviewed. The site is not responsible for the mistakes made. 284092750430/k2311a094/9.4.05
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