Hasbro’s Partini Board Game
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  • The rules of the game are quite simple to play and recommend for adults aged 18 years old or older
  • For example as shown by the picture above, the category heading is Things you push
  • The sculptor can mold the clay into an eraser then show a rubbing motion on a piece of paper
  • There are six possible sentence starters for the Straight Up challenge which are I AM, I WANT, I HAVE, I LIKE, I DON'T and I
  • After all, it is called Partini the Party Game with a Delicious Treat for a reason

by Hannah Richards
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    Partini is a Hasbro Inc. board game that was manufactured by the Parker Brothers in 2008. The board game was designed by Chris Nelson with a creative layout that its vibrant outlook would attract any group of individuals who are interested in having fun. The rules of the game are quite simple to play and recommend for adults aged 18 years old or older.
  • Hasbro's Partini Board Game a Party Game for all.
  • Partini board game contains 35 coasters, 430 cards, 1 die, 1 forty-five second timer, 1 two-ounce container of modeling compound which is made out of wheat and is non-toxic, 5 plastic cups, 2 plastic balls, 2 pads of paper and 4 pencils as shown in the picture above. The game is started by breaking up into two teams or more depending on the number of participating players with each team having an equal number of teammates. The 35 coasters are placed face down with the “Partini” side up, in a spread out pile at the center of the playing area and the coasters are mixed up. The five different decks of cards are shuffled and also placed face down within every player’s reach. The first team draws a coaster threfore starting the game.

  • Hasbro's Partini Board Game a Party Game for all.
  • Partini consists of 6 different types of games with each game having their own set of rules. The first game is Mime Twist. When a player draws a Mime Twist coaster, they become the team’s actor and get to draw one Mime Twist card from the deck. Each card has a category heading that is announced as a general clue to the actor teammates as the challenge starts. The actor then must act out any of the three Mime Twist entries per card just by doing mime without any sound or any word while the team tries to guess two correct entries before the timer runs out. For example as shown by the picture above, the category heading is “Things you push”. The actor can mime pushing a cart while picking up items off the shelf and adding them into the cart. If successful, the team gets to keep the coaster. The second game is Clay Smoothie. When a player draws a Clay Smoothie coaster, they become the team’s sculptor who is given the clay container and gets to draw one Clay Smoothie card from the deck.

    Each card has a category heading that is announced as a general clue to the sculptor’s teammates as the challenge starts. The sculptor then must mold any of the three Clay Smoothie entries per card without any talking or any sound but the sculptor may interact with the clay they are molding while the team tries to guess two correct entries before the timer runs out. For example as shown by the picture above, the category heading is “In your kids classroom”. The sculptor can mold the clay into an eraser then show a rubbing motion on a piece of paper. If successful, the team gets to keep the coaster.

  • Hasbro's Partini Board Game a Party Game for all.
  • The third game is What Not. When a player draws a What Not coaster, they become the team’s clue-giver and get to draw one What Not card from the deck. Each card has a category heading that is announced as a general clue to the team as the challenge starts. The clue-giver then gives verbal clues to the team from the five different What Not entries per card. The twist of clue-giving is to say what it isn’t instead of describing the What Not entries are. For example as shown by the picture above, the category heading is “Goes with Jack”. The clue-giver could say “This role was not played by Orlando Bloom in the movie Pirates of Caribbean” as in “Jack Sparrow”. The team can begin to guess only after the clue-giver gives the clues. As a clue-giver, the clues may be short or in sentences but they must use the word “Not” in them. Double negatives are not allowed in the clue-giving. For example, the clue-giver cannot say “This is not not something you eat in the cinema” and the clue-giver cannot give a What Not on the card as a What Not clue. For example, “This is a knife that can bend” as “knife” is part of the answer on the Mime Twist card. The team must guess three correct clues before the timer runs out to get to keep the coaster. The fourth game is Hum Punch. When a player draws a Hum Punch coaster, they become the team’s hummer and get to draw one Hum Punch card from the deck. Each card has a category heading that is announced as a general clue to the team as the challenge starts. The hummer must only hum any of the four Hum Punch entries but may vocalize la-la’s, dah-dah’s, dum-de-dum and other any nonwords. The hummer cannot sing any lyrics out loud but may feel free to use gestures to accompany the hum. For example, as shown in the picture above, the category heading is “R&B/Hip-Hop” and for the “Ice-Ice Baby” entry, the hummer may use the dance gestures while humming the song to the team. The artists or groups listed next to each song entries are meant to help the hummer and are not the correct answers. The hummer may switch their Hum Punch card to another card from the deck if the entries are not to their liking or it is difficult to hum. This only can be done one time per round by a team. The team needs to guess two correct song titles before the timer runs out. If successful, the team gets to keep the coaster.

  • Hasbro's Partini Board Game a Party Game for all.
  • The fifth game is Bouncers. When a player draws a Bouncers coaster, they get to draw one Bouncers card from the deck. Each card provides instructions to activities involving the plastic cups and balls and sometimes coasters which may require multiple players. This game does not require the timer as both teams challenge each other to win the activities shown on the Bouncers card. The instructions on the card are read out loud so all players involved know what is required to win the activity. The first team to successfully finish the activity gets to keep the coaster even if it is the opposing team who wins the activity. The sixth game is Straight Up. When a player draws a Straight Up coaster, they become the die-roller who gets to toss the die and announces the sentence starter for the Straight Up challenge. Papers and pencils are given to the die-roller teammates as well as the opposing team players except for the die-roller. This challenge does not require the timer to play the game. There are six possible sentence starters for the Straight Up challenge which are “I AM, I WANT, I HAVE, I LIKE, I DON’T and I”. As one of the six sentence starters is rolled, every player with a paper secretly writes a true or funny fact about the die-roller using the sentence starter that was rolled as a lead-in. The sentences may be short or long, straight-forward or silly. For example, if the die-roller is a serious person and “I WANT” is rolled, you can write “I want you to finish all the paperwork by the end of the day”. Once every player finishes writing down their sentences, an opposing team player collects all the papers, shuffles them up and reads them out loud like this: My name is (sub in the die-roller’s name) and I WANT (the sentences written) if it was rolled. The important thing is for the writers to remain silent and anonymous, so make sure no one claims ownership to the sentences before the die-roller guesses at least two correct sentences. The die-roller needs to guess one most true sentence and one most funny sentence about him or herself. If at least of the guessed sentences was written by the die-roller ’s teammates, the team gets to keep the coaster. If both sentences were not written by the die-roller teammates, the opposing team wins the coaster and the losing team takes the next turn. If neither teams win, the coaster is returned back to the pile and the next turn goes to the opposing team as it normally would.

  • Hasbro's Partini Board Game a Party Game for all.
  • Lastly, there is also a Wild coaster. When a player draws a Wild coaster, the team gets to choose any of the six different games available of their choice. If the team is successful in completing the chosen game, the team gets to keep the coaster. The coasters collected by each team keeps the score throughout the game by successfully completing any of the six games available. The first team to collect seven coasters during the game are the winners of the Partini board game.

    Overall, Partini is a fun game for any group of friends or family members wanting to spend some time together and even for a group of co-workers getting to know each other. It also could be a great party game for a crowd who hardly know one another that could be a start of a wonderful social gathering. The downside to the game is its challenges are too easy to complete as well as its similarities to another game called “Cranium”. If you are a fan of games like “Charades” or “Loaded Questions”, then you should give the Partini board game a try. After all, it is called “Partini the Party Game with a Delicious Treat” for a reason.



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The review was published as it's written by reviewer in June, 2020. The reviewer certified that no compensation was received from the reviewed item producer, trademark owner or any other institution, related with the item reviewed. The site is not responsible for the mistakes made. 284061665210130/k2311a064/6.4.20
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