Middle Earth: Shadow Of War, RPG
3.5
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  • The game is currently available on PC/PS4/XBOX
  • With twists and turns throughout the story, It was very interesting to see the story unfold
  • The interaction with all the shadow abilities are really nice, teleporting to your enemy to demolish them feels amazing
  • The detail has been heavily worked on, armours looks especially nice with crests on them
  • This is definitely worth a buy, sitting there for like 5 hours running around accumulating more soldiers for war or assassinating captains is a lot of fun


by Jaden Meah

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    Shadow of war is an RPG published by Warner Bros. It’s the successor to Middle earth: Shadow Of Mordor. The game is currently available on PC/PS4/XBOX. The pricing is, Steam £44.99, XBOX/PS4 £54.99. The main aim of the game is to take over Mordor by commanding an army which you create. With a much more improved nemesis system over the previous game, Shadow Of War is a blast.
  • Middle Earth: Shadow Of War
  • The main goal of the game is to control Mordor, you start off with barely any powers and as you progress through the story you unlock powers. The main power is branding, this allows you to control and use enemies to your advantage. With this you take down the overlords from the inside. You meet the great Gollum once again as he shows you around, you have to help him in certain missions. With twists and turns throughout the story, It was very interesting to see the story unfold. The story is decently lengthy lasting around 15-20 hours depending on the pace you like to play at.

  • Middle Earth: Shadow Of War
  • Gameplay is superior to the previous game. The combat feels much more slicker, moves/executions looks far greater. Armour looks a lot better, there are quite a lot of different weapons/armour/capes that all alternate the looks of your character. The interaction with all the shadow abilities are really nice, teleporting to your enemy to demolish them feels amazing!

    The nemesis system is astounding. You brand enemies to make them fight for you. This is easily achieved by leveling up and completing the story. Once you have the ability roam around the plains and torment the uruk’s soul! The nemesis sytem allows enemies to remember your face. So if you fought an enemy before but did not manage to defeat him, he’ll start shouting out insults about how you couldn’t defeat him etc. Once you capture a few captains you can make them infiltrate warchiefs to take them down to get to the overlord. Putting spies in the warchiefs base is fun. You see a little cut-scene where he gets backstabbed by your soldier.

    I had a soldier betray me, well I kind of betrayed him first but still. There was a mission to go and rescue a few captains that got captured by the enemies. I was probably too busy doing something else or couldn’t be bothered. I saw him whilst I was on a caragor and he approached me and started ranting about how I left him for dead etc. We proceeded to battle, I obviously won… If enemies betray you, they’re not able to be branded again.

    You can also control Graugs, caragors and drakes. Jumping on a Graugs back and running in to a fotress to wreck havoc is a lot of fun. They’re massive creatures that pummel enemies to smithereens at your disposal. This is also a good idea if you want to take down a stronger captain or warchief, as you can set the graug as a distraction.

  • Middle Earth: Shadow Of War
  • Graphics in Shadow Of War are very detailed. As this game recently came out the graphics are up to date with today’s standards and can match other top-level graphics. The detail has been heavily worked on, armours looks especially nice with crests on them. Fortresses look very orcish and nice. I currently play on the Xbox so if you’re on PC you’ll see far superior graphics, so enjoy.

    The soundtrack for the game is quite nice, you get a mix of mysterious vibes and epic battle music. This will surely amp you up for when you siege a fortress.

  • Middle Earth: Shadow Of War
  • The online system is interesting, it’s not your traditional pvp system. You pretty much build a fortress and others can siege vice versa. So placing certain captains with different at different points can work out to your favor. This is quite a fun addition to the game and doesn’t really take anything away from the single-player experience. Often when single player titles add multiplayer it often ruins the single-player experience. This doesn’t seem the case with Shadow Of War.

    When you siege another online opponent you set your officers that you’ve branded from the campaign and go in to battle against their set defence. You then take over control points to then enter the main part of the fort. The one gripe I have with this is that you enter alone. You siege a base as an army then you enter to 1v3 the boss. I really don’t understand how this makes sense. The overlord of the base usually has 2-3 captains with him and all you have is a bodyguard you can summon. They should really make it that all the remaining troops come in with you to kill the overlord. Mind boggling.

  • Middle Earth: Shadow Of War
  • I’ve had no issues with optimization with Shadow of war. I cant say for the devices like PC/PS4 since I’ve not got Shadow Of War on them. Reading through some of the Steam reviews there’s reported crashing etc. But I’m not certain.

    Micro-transactions… I really find these annoying in most games. Especially when they offer things available that isn’t possible to obtain with playing. It’s boggling that games nowadays find it okay to have micro-transactions, £30 season pass and £50+ for a game. It’s becoming insane, if you purchase the game there should be no separate currency apart from one. If there’s only one currency and it’s obtainable easily through playing I can understand. This will just gear towards the lazy player. But having separate currency along with the price tag of the game/season pass is mental. And it’s RNG based also…

    Even though I slandered the micro-transactions heavily they’ve been portrayed worse in other games. They don’t stop you from completing the game/slow you down. The officers you obtain through the story are good enough to continue the game.

    Completing challenges in the game allow you to obtain swords/armour/capes. I suggest doing all the little activities in areas. The first area gives you blight armour looks really nice and has decent stats for awhile.

    Overall I really did enjoy this game. The only issue I have is the microtransactions which I find irritating. The fighting system is really nice, nemesis system is a lot of fun. I’d recommend this game to any LOTRO fan, rpg fans or anyone who enjoys a good story. Purchasing the previous game would make a little bit of sense since it’s a continual story game. This is definitely worth a buy, sitting there for like 5 hours running around accumulating more soldiers for war or assassinating captains is a lot of fun.



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The review was published as it's written by reviewer in December, 2017. The reviewer certified that no compensation was received from the reviewed item producer, trademark owner or any other institution, related with the item reviewed. The site is not responsible for the mistakes made. 2819121661620531/k2311a1219/12.19.17
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