The Amazing Spider-Man (PS3 2012)
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  • Or will it sink into the endless sea of bad movie tie-in games
  • It takes place after The Amazing Spider-Man movie rather than trying to be a retelling of the movie's plot
  • This allows the game to add original material without absolutely butchering the original plot and I wish more movie tie-in games did this
  • I especially loved the climax of the game with the semi-final boss fight
  • That said, if you're a fan of Spider-Man, or just want to play a tie-in to the movie, it's still an enjoyable game to play

by Caleb Carter


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    Pretty much every Spider-Man movie gets a tie-in video game. The Amazing Spider-Man was no exception. This game is the first to return to the classic, free roaming style since Spider-Man shattered dimensions, with a combat system copied from Batman Arkham asylum, because all the cool kids were doing it. But, will this game rise above the rest? Or will it sink into the endless sea of bad movie tie-in games? Keep reading to find out.
  • The Amazing Spider-Man (PS3 2012)
  • I’m going to talk about the story first for a change. The story is actually pretty good. It takes place after The Amazing Spider-Man movie rather than trying to be a retelling of the movie’s plot. This allows the game to add original material without absolutely butchering the original plot and I wish more movie tie-in games did this. The plot in question revolves around an infestation of cross-species mutants that are spreading a virus that turns others into cross-species themselves. I really like this plot. It’s actually pretty good. I especially loved the climax of the game with the semi-final boss fight. And I hate how it ruins that with a disappointingly anti-climatic final boss battle. Oh well.

  • The Amazing Spider-Man (PS3 2012)
  • The biggest new feature and pretty much the only original thing in this game’s bag of tricks is the “web rush”.with the press of a button, Spider-Man will zip over to wherever the camera happens to be pointed. This works for the most part and it looks pretty cool when Spidey’s running on buses and leaping off of walls all to reach an arbitrary point in the sky. The problem with this however, is that you can’t really aim for a specific point while you’re moving and you’re almost always moving. There are pre-assigned web rush points on perches, which is really only useful for the stealth sections more than anything else. You can hold down the button to slow down time and get a fix on a precise target, but it completely breaks up the flow if you’re using it for basic city traversal, so you’d be better off with the standard web-swinging. The web swinging in question is nothing special, you just hold down the web-swing button and you swing. That’s it. You don’t have to direct your swing to navigate corners. You don’t have to release the button at different times to change your swing angle. Though you can release the button, the physics don’t really allow you to tweak your swing in any meaningful way. You don’t even have to let go of the button at all. You just hold it down and Spidey will keep swinging. All you have to do is steer him like some kind of car in a racing game. It’s really not pretty to look at and it’s a shame the, much more pleasant to look at, web rush isn’t a better option for fast travel. If the game’s going to play itself for me, it might as well at least look good while doing it. It’s only one of the many ways this game shoots itself in the foot by trying to “streamline” things.

  • The Amazing Spider-Man (PS3 2012)
  • Combat is smooth and streamlined. Too much so. At first I wasn’t sold on all the scrutiny this game got about about taking the Batman Arkham “freeflow” combat system, but simplifying it so much it’s boring. I mean, all you do is punch and dodge. How much more simple can it get? And to be honest, I still think it’s not terrible, but it sure isn’t good. Like with the web-swinging, the game tries to do everything for you. the entire combat system is “punch, dodge, combo takedown” and before you say that Batman did the same thing, let me remind you: Even in the first Arkham game, you had the cape stun, the quick-fire gadgets and you could vault over enemies. You can vault over enemies in this game too, but it’s so clunky and breaks the flow so badly, you will only use it to jump over shielded enemies.

    It’s just not as practical as in the Arkham games where everything was smooth and fluid, probably due to the fact that the developers couldn’t create a system as smooth as the freeflow system with no prior experience and a deadline to release the game consecutively with the movie. So to make up for this, each move is animated in such a way that it looks like it’s flowing smoothly into the next, but in actuality it’s really more like stop-motion. As a result, combat feels stiff and jerky. Your hits feel powerful, but it feels less like punching people and more like punching a speed-bag.

  • The Amazing Spider-Man (PS3 2012)
  • There’s also a stealth system too, but it’s the standard set up. Guys with guns, don’t get seen, stealth takedowns the usual drill. And, unfortunately, this is where the developers chose to put all the upgrades. You get a few upgrades for combat to increase striking power and allow you to get special takedowns to trigger faster, but most of the other upgrades go to the stealth mechanic. And it’s not even that hard without the upgrades! You get better web shooters, which you will never have time to use anyway, a longer web rush slow-down duration, even though it was already fine without three extra upgrades. I mean, come on. Couldn’t at least one of those been a new combat move? You don’t even need to use the slow-down mode because if you get caught, just press a button and you’ll zip away and the enemies will have no idea where you are. You can use the web rush to zip between perches, Arkham style, but it’s kind of pointless when you can crawl on walls! So, stealth? not a fan.It’s just as stupid simple as the combat, yet takes up all of the upgrade space that could’ve be used to make the combat more interesting.

  • The Amazing Spider-Man (PS3 2012)
  • Now that I’ve covered my biggest issues, time for the miscellaneous stuff. Boss battles are even more simple than fighting regular grunts. You just punch them, hit the dodge button a few times and continue punching. On some bosses you may have to jump out of the way of un-dodgeable attacks, but that’s about as deep as it gets. Again, fighting classic Spider-Man villians like Lizard an Scorpion feel cool at first, until you realize that the whole thing is stage dressing for a big, glorified quick-time event. Especially when the final boss is a quick-time event and feels no different that normal game-play when you’re supposed to be “in control”. The graphics are quite good for the main characters and most bosses, but everybody else looks terrible. I mean the civilians look really really bad. I wouldn’t say the whole game looks last generation, but you just shouldn’t look at it too closely. Finally, there are a ton of collectibles to find. From finding magazines, tech pieces and audio evidence in levels, to collecting 500+ comic book pages in the city to find which actually unlock comic books to read, there’s definitely no shortage of things to find. But, you’re never really enticed to find any of it, unless you’re trying to %100 the game to unlock the last costume. The only thing worth getting is the spider symbols that unlock new costumes, which don’t do anything, but are pretty cool. Most of the collectibles in the levels are really hard to see and only give you a small xp bonus.And the audio evidence isn’t really that interesting, unless you’re into listening to that kind of stuff. I do like the fact that after you get 500 comic pages (which isn’t that hard to do, because they’re literally everywhere) all the others will appear on you map. I thought that was a nice touch.

    The Amazing Spider-Man wants to look cool, but doesn’t think you can play it. It decides that there’s only one, really cool looking way to play the game and takes the pad and does it for you. It doesn’t think you can web-swing, so it dose it for you. It doesn’t think that you can handle a full-fledged Arkham combat system rip-off, so it waters it down to it’s base elements for you. Now, that’s not to say that you shouldn’t even touch this game, in fact, I’d say it’s worth a play for it’s pretty competent story alone. That’s something you don’t really see in movie tie-in games. But, the game is way too simplified and simple in the guise of being “streamlined” it tries to make you into Spider-Man by doing it for you, but letting you press a button every now-and-then to make you feel special. It’s the video game equivalent of a Micheal Bay film. It’s fun to look at, but there’s no meat there. It’s just a hollow distraction. That said, if you’re a fan of Spider-Man, or just want to play a tie-in to the movie, it’s still an enjoyable game to play. Just don’t pay more than $20 like I did. It’s just not worth it.

Andrew Leither says :

I loved “The Amazing Spider-Man” movie, and must say very impressed with the review with all the exciting pictures and how you shared it from your point of view. If anyone has not seen this movie, this is a great honest review and I compliment on it it’s got so much detail and all movie related. I loved the review, and I intend to see this movie again.
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The review was published as it's written by reviewer in August, 2016. The reviewer certified that no compensation was received from the reviewed item producer, trademark owner or any other institution, related with the item reviewed. The site is not responsible for the mistakes made. 2826081655750231/k2311a0826/8.26.16
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