Cruis’n Exotica (Nintendo 64 Video Game)
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  • Back then, it cost around fifty dollars, but earlier this year, I managed to pick up a used copy for just under ten dollars
  • Now these are games that received poor reviews and low scores when they were released and I can see why as the games, including Cruis'n Exotica, have a number of glaring issues and aren't intended to be taking seriously as a racer, meaning this isn't the type of game where players compete for the best course times or feature realistic physics with locations that are grounded in the real world
  • For a little simple, mindless fun, I feel Cruis'n Exotica delivers, just as the previous games in the series did, although I like this one the best
  • That helps keep the tracks interesting even after playing through them multiple times since I'm not always driving along the same route
  • If this all sounds appealing to you, then I would recommend keeping an eye out for Cruis'n Exotica at local yard sales and flea markets as well as online websites where used games are sold


    • by CirclingCanvas

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      Cruis’n Exotica is an arcade-style racer that was made for the Nintendo 64 in the year 2000. Back then, it cost around fifty dollars, but earlier this year, I managed to pick up a used copy for just under ten dollars. This is what’s great about buying games for a console that is no longer on the market. The prices typically drop quite a lot, although that’s not always the case for all games. I wanted to buy this game because I’ve purchased the other games in the “Cruis’n” series on the Nintendo 64 and managed to get some enjoyment out of them. Now these are games that received poor reviews and low scores when they were released and I can see why as the games, including Cruis’n Exotica, have a number of glaring issues and aren’t intended to be taking seriously as a racer, meaning this isn’t the type of game where players compete for the best course times or feature realistic physics with locations that are grounded in the real world. I have to say though, I feel that’s part of the reason the game appeals to me. It’s somewhere in between a cartoon racer like Mario Kart 64 or Diddy Kong Racing and a more serious, realistic racer like the NASCAR series or the F-1 World Grand Prix series. For a little simple, mindless fun, I feel Cruis’n Exotica delivers, just as the previous games in the series did, although I like this one the best.

      Cruis’n Exotica was a step up in some respects compared to Cruis’n USA and


      Cruis’n World. For one, I feel the graphics look richer in color, have a better layer of detail and seem sharper. The game itself even manages to run smoother despite the added detail regardless of the number of other vehicles that are on the screen at the same time. The development team managed to improve the draw distance to a minor extent as well, although the game still suffers from noticeable pop-up effects, where scenery just seems to appear out of thin air. This can be jarring for awhile, but if I’ve been playing for a little while, I find it doesn’t bother me too much. Still, it’s something you won’t find or observe as being as noticeable on other racing games or games in general on the Nintendo 64, and the “Cruis’n” series is probably the worst in that regard. That being said, I like the fact that all twelve tracks have a distinct visual appearance to them, so no two tracks feel or look similar.

      There’s a lot to look at too while racing through the bright and flashy Las Vegas or the mystical underwater city of Atlantis or the treacherous Amazon and I feel the development team did a superb job of making all these racing locations feel unique. Plus, not many racing games out there let you race on Mars! The partially transparent street on Mars was a particularly neat visual touch.

      The creative, atmospheric track designs adds replay value to the game because of how memorably designed they are. Plus, the tracks have alternate routes to them, so

      when racing on one, I can choose to go off the main route for a short while. That helps keep the tracks interesting even after playing through them multiple times since I’m not always driving along the same route. I like that most of the “Cruis’n” series features Rumble Pak support, so if you have Nintendo’s force feedback accessory, that can help enhance the experience to an extent, at least, it does for me, because it allows me to feel what’s going on on the screen, so the bumps and crashes are not only a visual experience, but a physical one to an extent as the impact can be felt through the controller. I like to experience force feedback in games because I feel it makes it a little easier for me to immerse myself in the game. The Rumble Pak support along with the track design both contribute to my enjoyment of the game, and with three single player modes as well as four-player mutiplayer support, the game seems to offer a decent amount of replay value, so I can see myself continuing to play it even after I’ve unlocked all the different vehicles, which become available the more mileage you accumulate, an unlocking system that makes sense and is practical for this type of game.

      One of the reasons this game as well as others in the series have received low review scores and generally are considered bad games is because of the admittedly crazy physics with have vehicles flying into the air upon colliding, vehicles performing unrealistic jumps and leaps,


      • Cruis'n Exotica (Nintendo 64 Video Game)
      the vehicles themselves not controlling like a real one would and the way vehicles seem to be able to crash through just about anything yet hardly lose any speed or show any signs of damage. I can see how the all of these issues would hamper the enjoyment of someone looking for a quality racer. I acknowledge that the vehicles all drive the same whether it’s a muscle car, a van, a taxi, a tank or a variety of other vehicles, some off the wall strange, some not so much, and that cars and buses shouldn’t fly several feet up into the air upon suffering from a head on collision and I’m aware that bumping into another car while driving over one-hundred miles per hour should have noticeable consequences and I know that the turning mechanic is awkward to get used to, but I try and set aside these issues and just enjoy the humor, intentional or not, of the situation when I crash into another car head on and that car appears to then be on its way to the moon. It’s funny and I consider it to be a part of the game’s charm and uniqueness. I really don’t think there is another series out there quite like the “Cruis’n” series.

      Cruis’n Exotica is certainly not racing game for everyone, and that’s fine. If going solely by what the Nintendo 64 has to offer, there are other more realistic racing games available on the console, and certainly, if you extend your search beyond the Nintendo 64, there are dozens upon dozens

      of racing games that feature tight steering and controls, no pop up visual effect, vastly more accurate physics and cars that behave like, well, cars. For under ten dollars though, I figured it was worth a try and I have been and I suspect I will continue to enjoy it for the type of video game that it is. It doesn’t take itself seriously and as long as it’s playable, which to me it is, I can have fun with it. Would I have paid the original price of fifty dollars plus tax when it was new? No. For what I paid though, I feel I got my money’s worth, and that’s why I love buying games for consoles that are now one or two or more generations old. They drop in price and I can afford to take more of a chance on a game. I took a chance on this game after looking at screenshots and videos of it, and thinking of how a game like that could be fun to kill time with on occasion, and it turned out to be a right move on my part. It’s a game that I can just have fun with, without having to invest much thought into it while I’m playing it. If this all sounds appealing to you, then I would recommend keeping an eye out for Cruis’n Exotica at local yard sales and flea markets as well as online websites where used games are sold. It’s a game worth ten or even fifteen dollars for the amount of fun that can be had with it.




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The review was published as it's written by reviewer in August, 2014. The reviewer certified that no compensation was received from the reviewed item producer, trademark owner or any other institution, related with the item reviewed. The site is not responsible for the mistakes made. 285081636690431/k2311a085/8.5.14
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