
by Svetoslav Bogdanov
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Do not judge a book by its covers. I am beginning to realize with every day that this saying is true. In terms of its appearance Crysis 3 is outstanding. I can quite safely call it one of the most beautiful games I have ever come across. With each next page, however, things begin to lose their luster. Besides the book is not very thick.
Crysis 3 does not start particularly impacting. The story in it develops twenty years after the events of the original game, and you’re the Prophet - the same one who gave the nanosuit to Alcatraz in Crysis 2. But now ( spoiler for those who have not played the second game to the end) their minds are one. So far so good. But what has happened in recent years? In most cases I had to guess or deal with the text or audio logs in the game. I don’t think that it is so bad. At least, the sound recordings, however, should have made me hang on the menu like an idiot.
Suddenly, as soon as you exit the first rainy depressing level, supplemented by a number of narrow corridors, and see what has become of New York you will literally open your mouth in stupor. Crytek managed to skillfully woven into one both flora and an urban environment. All this is under giant domes that remind me of the Stephen King novel “Under the Dome”, the adaptation of which will be seen
on the small screen after a few months. What is the function of these domes? The official version of CELL is - to protect the population from the remnants of the forces of Ceph. In reality, however, she just wants to establish a monopoly on the alien technology. It turns out that things are not great at all. Your friend Psycho will tell you that the corrupt corporation CELL has used the technology of Ceph, to generate free and never ending energy. But they have established a monopoly over it which turns people into debtors. Those who can not pay are sent to “volunteer camps.” This is where are formed the first rebel forces, who subsequently release Psycho.
So Prophet and Psycho decide it was time to fight the CELL and their desire to establish global domination. The thought of the so called Alpha Ceph alien, however, whit which will come the end of the world does not cease to haunt you all of the time…
Now the gameplay is almost nothing new under the sun. Those people who have played Crysis 2, will immediately feel at home. It’s obvious that Crytek did not dare to deviate too much from the already working formula. It is noteworthy, however, that the authors have tried to return to their roots and make the game a little more “open”, like the first Crysis. The key word here is “little.” It’s just that this time, the “Arenas” of the second part are
a little bigger, which in no way can be compared to the giant world of the first part.
And the game will throw you in a series of disparate places, each of which has its own primary and secondary tasks. They, of course, are populated with CELL soldiers and a handful of aliens. How would you go through them - with stealth or brute force - it depends entirely on you. In this line of thought - it is worth mentioning the fact that unlike Crysis 2, in which the viewfinder showed all possible alternative approaches to a given situation, Crysis 3 makes you explore the area to find them yourself. Very quickly, however, you will realize that the gameplay remains virtually unchanged until the very end, which comes more or less after 5 or 6 hours. Yes, the game is painfully short.
Its remarkable vision, filled with spectacular scenes will probably often make you forget about its disadvantages, as it did for me. But they are there, as much as I do not want to admit it. The storyline is mediocre, and the levels do not glitter with a special design and are filled with opponents who you can eat for breakfast. Adding a bow unbalances the gameplay too much. If before each shot in the mode Cloak it made you visible, this rule does not apply to the bow. At first I’m sure that the idea will seem wonderful to you. Later, however, you will realize ...