Tomb Raider The Game
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  • This is certainly not bad, but it is certain that many fans of the series will be disappointed by how cheap life is in Tomb Raider
  • On the other hand I think that the platform is not implemented all that well
  • Unfortunately in no particular moment does Tomb Raider make you really worry about your character
  • The best thing is that by the base camps, which you periodically encounter you may even return quickly to other parts of the map, as to fill the gaps - something that both the official Tomb Raider applications for iOS and Android could help with
  • The problem is that Crystal Dynamics have created a game that in many ways is great, but it does not seem right at home with this title


    • by Svetoslav Bogdanov

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      Comparing Tomb Raider to Uncharted is seemingly inappropriate since the first adventure of Lara Croft was released in the year of 1996. However, while Nathan Drake has become the emblem of a whole console generation his female colleague spent the last years in a compulsory leave of absence. This is precisely why the return of Miss Lara Croft after such a break was expected with great interest. As usually happens, fans of the series will have to face equally good news and bad news. The good news is that as an entertainment product a reboot with the name of Tomb Raider on it looks, sounds and is played in an impressive way. The bad news - somewhere along the way the guys from Crystal Dynamics have apparently largely abandoned the concept of Lara Croft as we know her and have tried to turn the game into another big-budget action game. And right here the comparison is already in favor of Uncharted, since the blockbuster trilogy by Naughty Dog has already established itself as the absolute leader in the genre.

      Conceived as a prequel of all the previous Tomb Raider games, this game introduces a very young Lara that begins the adventure on board the ship Endurance in search of the lost kingdom of Yamatai. The ship is struck by a mighty storm and is destroyed which leaves the survivors, and Lara, stranded on an isolated island. The island, however, is not deserted but actually full of people and they are all extremely unfriendly towards Miss Croft. Until she finds her companions find and solves the mystery of the island, at the end of which stands


      a mysterious cult and an ancient goddess, Lara will have to overcome not one or two obstacles in a solid action adventure that will take at least 11 to 12 hours, especially If you are prone to a more comprehensive game. In terms of the story Tomb Raider looks like a well designed reboot, the plot has its twists and turns, breathtaking moments and emotional scenes. Amid all this stands the image of Lara herself - here she is at the beginning of her career and seems to be relatively more vulnerable. One reason for the popularity of Nathan Drake is precisely the fact that he is not a superhero, but a man of flesh and blood, humor, gentle cynicism and most importantly - he is doing mistakes. In this respect, the image of Lara Croft is built in a similar way, giving further credence to the events, even when they openly enter within the realm of the supernatural.

      The recent fashion trend for the games to become more action oriented has also not bypassed Tomb Raider. Yes, Lara is also not Superman, but without going into too much details, I can say that the number of enemies that fall under her bullets and arrows are far superior to anything we have seen so far in the series. When after approximately 2 hours of playing the game against you appears a huge opponent with something like a metal helmet and shield, whom after two skillfull maneuvers you fill up with bullets with the newly found machine-gun, you just can not help but realize that Tomb Raider also embraces the idea of ​​action gameplay and a handfull of violence. Lara kills at close range, from a distance with a bow, a gun, an automatic weapon, explosions and also quietly. This is certainly not bad, but it is certain that many fans of the series will be disappointed by how cheap life is in Tomb Raider.

      On the other hand I think that the platform is not implemented all that well. In the classic Tomb Raider titles the concept was simple but damn effective - entering into a situation the game gave a starting point and an end point, leaving you only with your skills, wits and reflexes to find the path between the two. Here the element of dangerous platforming is largely blunted similar to what we saw in Assassin’s Creed III. In my mind has remained a scene from the end of Uncharted 2 when Nate had to overcome obstacles in a Himalayan basement. The movement was slow, the jums were done with a bated breath, while each maneuver got the character closer to the cherished goal. Unfortunately in no particular moment does Tomb Raider make you really worry about your character. Jumps are not only not dangerous, but are not even all that impressive seen from the side.

      Tomb Raider offers role-playing elements, well-woven into the core gameplay. In this respect, the game goes one step forward compared to Uncharted. Some would argue, and not without reason, that the presence of the RPG element in the action adventure is not mandatory, but the fact that you can make various improvements in the weapons and equipment is really welcome. On Easy they largely are not necessary, as Lara successfully copes ...


      • Tomb Raider The Game
      with enemies, but on the higher difficulty levels the increased power of the gun or the bow upgrades are pretty important. Besides the weapons, Lara can also upgrade dozens of her skills allowing her to stand in battle and making the most of her surroundings. For example, you can increase the resilience of her character or to enable it to carry more ammunition, and also to track down animals that are hard to find. The upgrades of weapons and equipment can be made by gathering enough Salvage points, which can be found on dead enemies and in various chests.

      Improving skills is done with the so-called Skill points, which you get after a certain amount of XP points. They are given for killed enemies, for various achievements within the level and so on.

      Something that deserves special attention is the design of the levels. Although not really an open world, Tomb Raider skillfully recreates the feeling of fluid movement in a comprehensive map. Many times you may happen to be staring at some point in the distance and then after some time you find yourself already there. Although the road to your next task is mapped and is relatively easy to follow, you surely can only win if you occasionally deviate from it. Side areas such as caves, temples, huts, etc. offer additional opportunities for gaining XP and salvage. The best thing is that by the base camps, which you periodically encounter you may even return quickly to other parts of the map, as to fill the gaps - something that both the official Tomb Raider applications for iOS and Android could help with.

      In terms

      of graphics Tomb Raider is great. Everything is very detailed and the regularly appearing landscapes are really great, whether it comes to snow peaks or forests, drowned in torrential rain. The modified version of the Crystal engine does its job well and even the menus and the interactive interface in the game are very well done. The sound system is also good and the actress Camilla Ludingtan definitely deserves praise for the way in which she enters into her role.

      Having said the above, which was largely positive, what prevents Tomb Raider of becoming the perfect game? The answer depends - if you’re new to the series and generally do not mind the spectacular action scenes, even when in their center is a good-looking lady, then there is no serious reason for you not to perceive the message of this game. On the other hand, if you know and love Tomb Raider from her beginning, the new direction probably will not sit well with you. The problem is that Crystal Dynamics have created a game that in many ways is great, but it does not seem right at home with this title. While Uncharted was a completely original project, Tomb Raider has roots, which in this case are not evident. Frankly, if for a moment I forget that I am watching a woman, it is much easier for me to accept that I am watching footage of a new project by Naughty Dog. The four Uncharted games - the trilogy and the portable pearl Golden Abyss - have long set the standard for action-packed adventures. Tomb Raider just follows it, though in a brilliant kind of way.




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The review was published as it's written by reviewer in November, 2013. The reviewer certified that no compensation was received from the reviewed item producer, trademark owner or any other institution, related with the item reviewed. The site is not responsible for the mistakes made. 2827111622091030/k2311a1127/11.27.13
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