Sniper: Ghost Warrior 2 - Game  » Games  »
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  • I think that the truth is that as gamers who respect themselves and the gaming industry, few are those who harbor any good feelings about the original Sniper
  • Ghost Warrior 2 has been launched as an authentic sniper experience powered by the new and powerful CryENGINE 3, which is done with a relatively large budget
  • That's why I decided to temporarily put aside my mistrust, to put on the camouflage suit and give a second chance to the developers of City Interactive
  • Although in every possible way the campaign is quite short, the story is boring, the recycled levels and the impersonal vision (yes, the brand is not everything and CryENGINE obviously can't do wonders if people who work with it are not able to extract the full potential from it) makes Sniper
  • After a moment he will again start shooting , which is amazing to say the least, as a game that ostensibly focuses on realism, Sniper


    • by Svetoslav Bogdanov

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      I think that the truth is that as gamers who respect themselves and the gaming industry, few are those who harbor any good feelings about the original Sniper: Ghost Warrior. I will not hide my opinion that I also belong to the majority of people who were convinced that the game of City Interactive didn’t deserve with anything a positive attitude and quickly had to go to the dustbin of gaming history. For all its faults, at least the first game was not trying to mislead and boast unnecessarily. On the other hand, Sniper: Ghost Warrior 2 has been launched as an authentic sniper experience powered by the new and powerful CryENGINE 3, which is done with a relatively large budget. That’s why I decided to temporarily put aside my mistrust, to put on the camouflage suit and give a second chance to the developers of City Interactive.

      Even if it is only for four hours. This is pretty much how it took me to play through the single player campaign of Sniper: Ghost Warrior, only because I had the nerves to play through it. If you’re a fan of first-person shooters you probably remember the strong stealth scenarios from classics like Call of Duty 4: Modern Warfare and the newer Killzone 3. Included in the appropriate time and developed properly, they really diversify the gameplay and make the player feel like a real sniper lurking in the shadows, holding the lives of


      enemies literally in his sight.

      On the other hand, if such scenes are not sufficiently polished, but instead it is stretched so as to cover virtually the entire game, you get something like Sniper: Ghost Warrior 2. Although in every possible way the campaign is quite short, the story is boring, the recycled levels and the impersonal vision (yes, the brand is not everything and CryENGINE obviously can’t do wonders if people who work with it are not able to extract the full potential from it) makes Sniper: Ghost Warrior 2 look a lot longer than it really is and I mean this in the bad way.

      As befits a sniper game, what you do mostly in Sniper: Ghost Warrior 2 is to neutralize targets from a distance, and relying on the right navigation. The first time it was relatively fun for me. The second it was OK. The third time it is not so interesting any more, and then the boredom pressures in full force. The problem is that in practice the sniper should be a flexible expert who circles around patiently to find the right place and continually adapts to his environment. In Sniper: Ghost Warrior 2 almost everything is extremely artificial, self-empowerment is minimal, and if you try to deviate from the intended path you will automatically fail the mission or may even encounter a glitch like the one that I encountered, which did not allow the enemies in the next area appear and therefore I could not continue.

      When you hold the target on one opponent or catch your breath, the game shows you a little red circle that indicates where the shots will fall. It is convenient, but I considered this one actually making the shooting mechanics simple. On the other hand the game Sniper Elite V2 showed where the place is hit by the last bullet, so both you can figure out how far you are from the target, but also it may not be very easy for you. Sometimes - just sometimes how few are those moments ! - Sniper: Ghost Warrior 2 really is able to offer satisfactory shots. Especially at higher difficulty the need to consider all factors - from rhythm to your character’s distance and the strength and direction of the wind - makes the joy of a successful hit really deserved. Speaking of which, however, I should also mention another drawback - the detection of hits. If you shoot someone in the head or chest, it’s certain death, but if hit in the hand, the enemy only shivers. After a moment he will again start shooting , which is amazing to say the least, as a game that ostensibly focuses on realism, Sniper: Ghost Warrior 2 apparently failed to notice what is the real effect of the shot from a 50-caliber bullet in the the human body.

      If Sniper: Ghost Warrior 2 contained only the passive scenes ...


      • Sniper: Ghost Warrior 2 - Game
      with the shooting this in itself would be bad enough. But the game quite often insisted to go after another NPC, that is in charge of getting you from one place to another for shooting. Everything seems extremely linear, pre-plotted and uninteresting. Enemies stand idly by while you eliminate them, and your AI companions sometimes lose their way as a result of glitches. If I have to summarize what happened in the few hours of the single campaign, Sniper: Ghost Warrior 2 offers shooting, walking in the footsteps of another NPC, new shooting, a new walking path, and it continues as such to the very end. Perhaps the real snipers are also forced to deal with a similar routine, but this is a game and things should be a little more imaginative and dynamic. And if the idea of City Interactive is to make this by scattering the checkpoints as far as possible away from each one, this is another addition to the column “cons”.

      On top of that the environment seems unconvincing and the developers have managed to do the impossible in making Sniper: Ghost Warrior 2 from a game that uses CryENGINE 3 to looking like it is built with CryENGINE 1. The textures are with the quality of a long forgotten console generation game, but the character models are stiff and lack expressions. Only the some relatively good water effects remind me that I see the product of the latest

      engine of Crytek. Even the cutscenes are with a terrible quality. As for online play, do not try it at all, because even if you are set optimistically, the really small amount of maps, game modes and empty servers will immediately make you come to your senses.

      Paradoxically, if you want to get some pleasure from Sniper: Ghost Warrior 2 I advise you to play on a higher difficulty, otherwise the campaign is extremely short, and the game constantly helps you as if it is afraid to let you do something by yourself as a real sniper would do. On the other hand, however, it is difficult for me to identify even one sufficient reason why you would ever want to waste your time with this game. The idea is present, but the performance is more than just bad.

      Sniper Ghost Warrior 2 system requirements (minimum):CPU: 2.2 GHz dual core Intel Core 2 Duo or AMD Athlon X2 or better, RAM: 2GB, Graphics: DirectX 9 compatible card with 512 MB RAM, Nvidia 8800 GT or AMD Radeon 3850 or better, Operating system: Windows XP SP 2, DirectX 9 sound card, 9 GB free hard drive space

      Sniper Ghost Warrior 2 system requirements (recommended): CPU: 2.6 GHz quad core Intel Core i5 or AMD Phenom X4 processor, RAM: 4GB system memory, Graphics: DirectX 11 compatible graphics card with 1GB RAM, Nvidia GTX 560 or AMD 6850, Operating system: Windows 7, DirectX 9 sound card, 9 GB free hard drive space




0
Hadi Mahasneh says :

re : Ghost Warrior 2 has been launched as an authentic sniper experience powered by the new and powerful CryENGINE 3, which is done with a relatively large budget
you’re rigth

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The review was published as it's written by reviewer in November, 2013. The reviewer certified that no compensation was received from the reviewed item producer, trademark owner or any other institution, related with the item reviewed. The site is not responsible for the mistakes made. 2818111621560530/k2311a1118/11.18.13
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