God of War: Ascension - Game
  • The system is interesting and works well, but is similar to other games such as Prince of Persia, Singularity, Timeshift and so on
  • I like what the developers are trying to do in diversifying and enriching the experience of the player with untypical for God of War multiplayer modes - Team Favor of the Gods, Favor of the Gods, Trial of the Gods and Capture the Flag
  • The game is a solid eight hour experience that satisfied me, and I think it will be liked both by new players and by old fans of the series


    • by Svetoslav Bogdanov

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      Developed by Sony Santa Monica, God of War: Ascension is the sixth consecutive game dedicated to the saga of the killer of gods - Kratos. Ascension is a prequel to the series, as the action takes place six months after Kratos, tricked by Ares, kills his family. The story in the game is presented well and is in the typical style of the series. Kratos seeks revenge, freedom and redemption for his sins.

      Although the game discloses details on the development of Kratos as a character in the story, the story in Ascension is not one of the stronger points in the game.

      In God of War: Ascension again I felt that much attention was given to the puzzles and riddles in the game. They are perfectly balanced together with the other elements of the gameplay. Also a new mechanic is presented in Ascension that allows the manipulation of time for recovery or destruction of various objects. The system is interesting and works well, but is similar to other games such as Prince


      of Persia, Singularity, Timeshift and so on.

      The battle system in Ascension, although slightly revised, retains the typical saga feeling. What I liked was the addition of “Rage” system. It is represented with a scale that is complete, after a series of successful strikes by Kratos, it unlocks new moves bearing advantage against his enemies. Surprisingly, in this way the gameplay is able to stimulate the players to take extra care in battle because as soon as the player is punched the full “Rage” scale is reduced or completely reset and everything starts anew. Also, a new system of close combat is added in some of the fights with larger opponents, which, although simple is interestingly conceived.

      Opponents in the game are varied and despite the return of some old friends to the series in Ascension many new creatures debut and also monsters with good design. I should note that most of their movements are take from older games.

      The battle system seemed pretty well developped to me because of the “Rage” meter, and because the

      more the player protects himself not to let being hit, the greater the advantage is in battles. The known system for upgrades is back, and there is more emphasis here on the development of the Blades of Chaos, which with the progress of the game are reinforced with elements such as fire, ice and so on. What is new is that in addition to his own swords, Kratos has the opportunity to take a variety of weapons from the opponents, making battles more diverse. The Spartan again fights in a brutal manner, although most animations and finishing moves seem to have been used before.

      There is a challenge even on normal difficulty since the opponents in Ascension seem very determined to interfere with the player’s progress in the game. From a technical point of view, God of War: Ascension behave well. Visually the game looks great to me. I can tell that the developers have tried to squeeze the PlayStation 3 hardware to the max. As in the beginning of God of War 3,

      • God of War: Ascension - Game
      here also the studio has created several large-scale levels, which play a major role in the presentation of the vision. During several battles the camera pulls back, revealing the magnificent landscapes and scenery without tearing or stopping the action.

      The loading time of the game is reduced to a bare minimum, which helps to the smooth gameplay in Ascension. Although there are moments when a lot is going on on the screen, I did not notice any drop in framerate. The design of the levels in the game feels as if it has been diversified, though actually Ascension seems to be as linear as any other God of War game.

      God of War: Ascension is the first game in the series, which debutes a multiplayer component. I like what the developers are trying to do in diversifying and enriching the experience of the player with untypical for God of War multiplayer modes - Team Favor of the Gods, Favor of the Gods, Trial of the Gods and Capture the Flag. Although it seems interesting and well done, the multiplayer in Ascension is pretty mediocre, which is understandable considering in mind that the singleplayer is the strength of the series.

      The game is a solid eight hour experience that satisfied me, and I think it will be liked both by new players and by old fans of the series. The game looks like a really well polished product and I was so captivated by it that I didn’t play another game before I finished it. The big plus is that the game is somewhat close to God of War 2, which for me personally is the strongest part in the saga of Kratos. Although in reality Ascension is more of the same, it has enough innovations which are a breath of fresh air for the series.

      System Requirements: Operating System: Windows XP/Vista/7, Processor: Intel Core 2 DUO @ 1.8 GHz/AMD Athlon 64 X2 @ 2.4 GHz, Memory: 1.5 GB Hard Drive: 16 GB Free, Video Memory: 256 MB (nVidia GeForce 7900/ATI Radeon X1900), Sound Card: DirectX Compatible, DirectX: 9.0c, Input: Keyboard & Mouse

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aceghost says :

agree with above not the greatest game i have ever played but a great pick that i had enjoyed for a few weeks, multilayer was really well designed when i was afraid it wouldn’t be and the story line/ plot was as great as ever they should keep up the great work

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Svetoslav replies :

Thanks for the feedback. I also really loved the game.

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Trayon Thomas says :

I purchased God of War Ascension and I was blown away by what I was playing. The graphics for this game is incredible. I enjoyed that there were many cool levels that made playing with Kratos Fantastic. This game has to be one of the most exciting games I have ever played and I would play it all day if I could.

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Ryan says :

re : The system is interesting and works well, but is similar to other games such as Prince of Persia, Singularity, Timeshift and so on
I think God of War is very different with all games because this game is gore and blood in the storyline.

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jesse says :

re : The system is interesting and works well, but is similar to other games such as Prince of Persia, Singularity, Timeshift and so on
even if the game play mechanics and other features are similar its still a pleasantly different game. the story lines for each of those games are different enough that they seem more like a series of games from the same developer rather than sequels of games.

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Andrew Leither says :

The review and the comments are really helpful and gives me the opportunity to purchase such a game. I have been looking and searching, and with in depth clarity you have enabled me to decide thank you for excellent review. The comments are also very thought-provoking and helpful. Now I know what to get for myself and it’s time to act on it

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The review was published as it's written by reviewer in November, 2013. The reviewer certified that no compensation was received from the reviewed item producer, trademark owner or any other institution, related with the item reviewed. The site is not responsible for the mistakes made. 2811111621180930/k2311a1111/11.11.13
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