Developed by Sony Santa Monica, God of War: Ascension is the sixth consecutive game dedicated to the saga of the killer of gods - Kratos. Ascension is a prequel to the series, as the action takes place six months after Kratos, tricked by Ares, kills his family. The story in the game is presented well and is in the typical style of the series. Kratos seeks revenge, freedom and redemption for his sins.
Although the game discloses details on the development of Kratos as a character in the story, the story in Ascension is not one of the stronger points in the game.
In God of War: Ascension again I felt that much attention was given to the puzzles and riddles in the game. They are perfectly balanced together with the other elements of the gameplay. Also a new mechanic is presented in Ascension that allows the manipulation of time for recovery or destruction of various objects. The system is interesting and works well, but is similar to other games such as Prince
of Persia, Singularity, Timeshift and so on.
The battle system in Ascension, although slightly revised, retains the typical saga feeling. What I liked was the addition of “Rage” system. It is represented with a scale that is complete, after a series of successful strikes by Kratos, it unlocks new moves bearing advantage against his enemies. Surprisingly, in this way the gameplay is able to stimulate the players to take extra care in battle because as soon as the player is punched the full “Rage” scale is reduced or completely reset and everything starts anew. Also, a new system of close combat is added in some of the fights with larger opponents, which, although simple is interestingly conceived.
Opponents in the game are varied and despite the return of some old friends to the series in Ascension many new creatures debut and also monsters with good design. I should note that most of their movements are take from older games.
The battle system seemed pretty well developped to me because of the “Rage” meter, and because the more the player protects himself not to let being hit, the greater the advantage is in battles. The known system for upgrades is back, and there is more emphasis here on the development of the Blades of Chaos, which with the progress of the game are reinforced with elements such as fire, ice and so on. What is new is that in addition to his own swords, Kratos has the opportunity to take a variety of weapons from the opponents, making battles more diverse. The Spartan again fights in a brutal manner, although most animations and finishing moves seem to have been used before.
There is a challenge even on normal difficulty since the opponents in Ascension seem very determined to interfere with the player’s progress in the game. From a technical point of view, God of War: Ascension behave well. Visually the game looks great to me. I can tell that the developers have tried to squeeze the PlayStation 3 hardware to the max. As in the beginning of God of War 3,