Tom Clancy’s Splinter Cell: Blacklist - The Game  » Games  »
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  • The American writer might have made a name as a writer of political thrillers and spy novels, but the games bearing his name never captivate with a particularly interesting story
  • Another thing is that one of the best ways to earn money is by completing challenges
  • Unlike previous games in the series, you can no longer hack three terminals at once, so I’d recommend hitting one terminal, then hitting the terminal farthest from it
  • However, I found out that controllers are a little bit better since my hands didn't get as tired as using a keyboard and mouse over time
  • I bought the latter version since it contains unlockable content

    • by Svetoslav Bogdanov


      Emerging in versions for PC, PS3, XBOX360 and Wii U, Tom Clancy’s Splinter Cell: Blacklist is the sixth consecutive game in the stealth series of Ubisoft. It is also the first title in more than 3 years after Conviction came out in the spring of 2010. Blacklsit is the first major project of the relatively young studio Ubisoft Toronto, which the company opened in 2009. In the game of our familiar veteran Sam Fisher, he has to ignore the role of the loner in order to head the elite antiterrorist team called the Fourth Echelon. As usual, Sam and his fledgling partners will not go long without a job as a new terrorist organization by the name of The Engineers appears on the horizon. Its goal - a series of bloody attacks in major U.S. cities identified in the so-called Blacklist, hence the name of the game.A new direction in the career of Sam, a new studio at the head of the project and even a new voice (Ubisoft replaces Michael Ironside with Eric Johnson, known to the audience from the series “Smallville”). Splinter Cell: Blacklist is a big change in the course of the series in many ways.

      So far, the games in the Splinter Cell series are distinguished with a serious dose of linearity whether Sam is chasing terrorists in Panama or facing old foes in Malta. His task was always to start from the beginning of the level and move on to completion using his stealth skills and gadgets. Indeed different opportunities and slight variations are offered to him on the way, but each game more or less is played that way. The highest dose of interactivity is becoming more accessible to developers thanks to advances in technology, so it is not surprising that recently a lot of games try to offer different ways of playing, only according to the desires and opportunities of gamers. Titles such as the unique and underappreciated Alpha Protocol and Deus Ex: Human Revolution is a good example of this, and now it is turn for Splinter Cell to join this trend.In other words, although Blacklist is far from an open world - in fact it would be pretty hard to imagine the series to go

      exactly in this direction - in many ways it is a wonderful hybrid that gives players so many options and choices that the linear nature at the core of the game is almost imperceptible.

      Sam’s base of operations is a huge plane full of high tech gadgets called Paladin. In terms of the story it is a mobile base from which Fourth Echelon prepares operations and in terms of gameplay the plane is a giant interactive menu. From the command center you can start a new singleplayer and co-op missions, enter the online mode Spies vs Mercs, as well as talk to your team. In it you will find familiar faces such as Anna Grimsdotir that for instance allows you to upgrade the Paladin with credits that accumulate over the course of the game. Isaac Briggs is the man that you need for a variety of statistics from the game as well as some co-op missions. In the style of Mass Effect the conversations with your team deepen your relationship, which is extremely important given that in the beginning Sam suffers from the burden of being a lone wolf.

      The action in the missions runs smoothly, it is varied and always challenging to the player. Typically, in the spirit of the series, tasks in Blacklist take you to different places on the globe - from oil platforms through tunnels, settlements and burning refineries. To deal with enemies Sam often has to change his style between stealth and aggressive mode as Blacklist gives you credit for three types of play - ie. Ghost, Panther and Assault. Since this is still a mostly stealth game, sneaking through the levels without touching anyone and without being detected - in other words Ghost style - gives you the most points. If venturing forward with a firearm you will also get them, but the points won’t be so many. Sometimes, however, you just have to do it as the bad guys are pretty good and if you are not careful with your maneuvers, Sam will often fall within their field of view. Another time, the time limit that some missions have can push you. The key to success is the constant movement - in an instant Sam can stalk his enemy, and in the next one he can be hiding from him. It sounds stressful, dynamic and raising the adrenaline. And it is so.

      The credits themselves are important for everything since they help you take new gadgets, weapons, equipment that gives you bonuses in the game and classes in multiplayer. The amount of upgrades is pretty much, which means you can customize your Sam in an almost unique way - another plus in the fight against the linear character.

      The same thing is transferred to the multiplayer game where players are divided into teams of spies and mercenaries and upgrade their characters with new weapons and gadgets. Although it was absent from Conviction, Spies vs. Mercs is traditionally popular for a Splinter Cell mode and there is a good reason for that. Both sides have very different strengths and weaknesses, and the different games that you can match your strenght offer traditional tasks such as Team Deathmatch, Capture the Flag and Domination. For the hardcore gamers there is a two on two game, where upgrades are not allowed.

      What you won’t like? On one hand, the story. And it is typical for games with the brand Tom Clancy. The American writer might have made a name as a writer of political thrillers and spy novels, but the games bearing his name never captivate with a particularly interesting story. This is not The Last of Us, and the story about The Engineers will quickly become uninteresting. The bad guys are dull, and the secondary characters are quickly forgotten.

      Another thing I need to address is the system for concealment. You can easily enter into hiding, but it’s hard to leave the mode when you need to act quickly, for example in the middle of a firefight. Sometimes seconds are infinitely valuable and it is stupid that Sam is wasting them with his inability to be as mobile as possible and subject to your control.

      Beyond that Splinter Cell: Blacklist is a solid game. The single campaign is complemented by an interesting co-op and online mode, the graphics are good, the sound system - including the new “voice” of ...

      • Tom Clancy's Splinter Cell: Blacklist - The Game
      Sam - are okay. The negatives are minimal and do not spoil the enjoyment of the game, regardless of which platform you choose.

      I have a few tips to offer while playing the game. For example unless you really like the hard difficulty of games, or perhaps you are a big Splinter Cell fan, I’d suggest not choosing the Perfectionist difficulty, at least until you’ve already completed approximately one half of the campaign. I say this because the Perfectionist Difficulty becomes easier after you upgrade the Paladin, your suit, and your gadgets. It is safe to say that there isn’t much difference between Normal and Perfectionist difficulty once you get the right stealth gadgets. Another thing is that one of the best ways to earn money is by completing challenges. You’ll complete a lot of challenges without even knowing they were there, but you should look at ones that you’re close to if you want to get even more money. You can view them by entering ShadowNet. Sometimes doing two more headshots with one of your weapons could be worth $50,000 without you even knowing, or you’ll find that there are easy challenges that didn’t even occur to you. Daily and Weekly challenges are worth a bit more than standard ones, so they are worth it. Another thing is that it’s very easy to get distracted while hunting mercs in the dark corners of the game, so it is better to stay focused. Whether you’re playing Classic or Blacklist mode, 10 minutes isn’t a whole lot of time to hack three terminals when four angry mercenaries are shooting at you, so you shouldn’t distract yourself. Mercenaries may be tough, but they can’t be stealthy, and rely on their tech when their eyes let them down. Spies are faster, deadlier and are experts in ambush. Once you have played a certain map a few times you’ll notice the pattern for the routes that the mercs use – and spies can take advantage of their routine to take them down.

      Yo should set traps with sticky cameras, use EMPs to turn out the lights, and take down isolated mercs when they least expect it – but if there’s more than one, wait, as

      a second merc can kill your right after the knife kill animation.

      Unlike previous games in the series, you can no longer hack three terminals at once, so I’d recommend hitting one terminal, then hitting the terminal farthest from it. 
The additional time gained while the mercs move to the active hack offers an opportunity for the sneaky ambushes that the spies like best.

      While the mercs are unable to climb they also have a habit of not looking up. This is, of course, the perfect opportunity for Spies to literally drop over them. The vertical kills are effective at reducing the number of mercs, while giving the possibility of a quick escape.

      The minimum system requirements for the game are:

      Operating System: Windows XP SP3 or Windows Vista SP2 or Windows 7 SP1 or Windows 8 (both 32/64bit versions). Processor: Intel Core 2 Duo E6400 @ 2.13 Ghz or better; AMD Athlon64 X2 5600+ @ 2.8 Ghz or better, 2GB of RAM. A video card: NVIDIA GeForce 8800GT or current equivalent GeForce GTX 650, or AMD Radeon HD3870 or better (512MB VRAM with Shader Model 4.0 or higher). DirectX: DirectX June 2010 Redistributable. The Sound: DirectX Compatible Sound Card with Latest Drivers. The Peripherals: Windows-compatible keyboard and mouse required, optional controller.

      The recommended system requirements are:

      CPU: 2.66 GHz Intel® Core™2 Quad Q8400 or 3.00 GHz AMD Phenom™ II X4 940 or better. 4 GB of RAM, DX:11, OS:Windows® XP (SP3) / Windows Vista® (SP2) / Windows® 7 (SP1) / Windows® 8, HDD:25 GB HD space, Sound: DirectX 10–compliant DirectX 9.0c–compliant (5.1 surround sound recommended). A Network: Broadband Internet connection.

      I preferred using a controller for third person and for single player, but for FPS the keyboard and mouse were better since a head shot for example is done similarly to clicking an icon. However, I found out that controllers are a little bit better since my hands didn’t get as tired as using a keyboard and mouse over time.

      The prices for the game range from $54.99 to $69.99 for the Deluxe Edition. I bought the latter version since it contains unlockable content: the Dead Coast and Billionaires maps, extra gear, suits and weapons.

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The review was published as it's written by reviewer in October, 2013. The reviewer certified that no compensation was received from the reviewed item producer, trademark owner or any other institution, related with the item reviewed. The site is not responsible for the mistakes made. 2831101620551131/k2311a1031/10.31.13
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