Mass Effect 3 game
4.0
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  • The story revolves heavily around Earth rather than the entire galaxy of planets (though other planets are still available), The ever famous omni-tool now has an attached blade for more powerful melee attacks and BioWare has now integrated Microsoft's Kinect functionalities in possibly the best way they have been utilised yet
  • The Kinect is not required to play Mass Effect 3 however it does immerse you further into the role of Shepherd, give a slightly more enjoyable experience and can sometimes aid you as you can quickly command your squad mates or swap your weapons using voice commands
  • I would recommend to those of you able to get a Kinect for your Xbox 360's to do so for Mass Effect 3, or borrow your friends
  • I love the new abilities to board the Atlas' / Atlases / Atlasi however didn't manage too much experience in that area as we would usually target them as the main threat in each wave they appeared and kill them first

    • by James Hadaway
      TRUSTWORTHY

      all reviews
      Mass Effect 3, The end of a genre defining series of sic-fi games that have reached out to millions worldwide. The game will officially launch on the 6-3-2012 in US and 9-3-2012 in UK, however I have been lucky enough to play the game already, not from start to finish and I promise not to spoil anything for you either.

      I’d like to start off by discussing how Mass Effect 3 differs from it’s predecessors in the trilogy: The story revolves heavily around Earth rather than the entire galaxy of planets (though other planets are still available), The ever famous omni-tool now has an attached blade for more powerful melee attacks and BioWare has now integrated Microsoft’s Kinect functionalities in possibly the best way they have been utilised yet!

      The Kinect is not required to play Mass Effect 3 however it does immerse you further into the role of Shepherd,


      give a slightly more enjoyable experience and can sometimes aid you as you can quickly command your squad mates or swap your weapons using voice commands. The voice commands seem to work almost flawlessly in my experience (which was a nice surprise) and I felt complemented the gameplay and benefited my playtime greatly. I would recommend to those of you able to get a Kinect for your Xbox 360’s to do so for Mass Effect 3, or borrow your friends.

      Another new feature to the Mass Effect games introduced this time around is a multi-player, wave-by-wave survival mode. This is thoroughly enjoyable, especially when playing with 3 other friends, however we did find that the vanguard class to seem fairly overpowered even though similar complaints were made about the class during the Beta and demo. I love the new abilities to board the Atlas’ / Atlases / Atlasi however didn’t ...


      • manage too much experience in that area as we would usually target them as the main threat in each wave they appeared and kill them first.

        All seems great with this review so far and there is a fair amount that I haven’t yet mentioned, but as I said before I do not wish to spoil the game for anybody waiting to play it. However there are a few downsides to the game. They are few and quite petite but still need to be addressed to justify giving this game an 8/10. Firstly, BioWare has decided it would be a great idea to release DLC on launch, either with the N7 collector’s edition or sold separately on the system network marketplaces. This DLC contains a new squad member like the Zaeed DLC in Mass Effect 2, however this squad mate is of a new seen race in the series and without

        giving it away but instead providing you with a heavily implying hint, the species of this character is pretty central to the Mass Effect storyline so far. Why is this bad, well see it as an additional cost you must pay on the same day as purchasing the game in order to get the complete experience, without it the game alone is only 3/4 complete.

        Other than this there are a few cosmetic issues with a couple of the characters and a few environmental textures in story and character blocking your view in multiplayer issues but these should be ironed out with a quick patch on release.

        Overall, this game deserves 100% of the anticipation and attention it receives, but the launch day DLC is something that has upset many and should be addressed now so that EA doesn’t think twice to try this again with more releases in the future.




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    The review was published as it's written by reviewer in March, 2012. The reviewer certified that no compensation was received from the reviewed item producer, trademark owner or any other institution, related with the item reviewed. The site is not responsible for the mistakes made. 288031568370231/k2311a038/3.8.12
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