Spider-Man: Shattered Dimensions game
3.5
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  • The amazing Spidey tries to stop a robbery by Mysetrio which ends up with Spider-Man singlehandingly almost destroying the universe itself
  • This is one of the best points of the game
  • I did love how every level was centered around one enemy, and it felt linear in a good way most of the time, but sometimes boring, such as the Ultimate Universe

    • by Kai Manners
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      Spider-Man Shattered Dimensions

      After Spider-Man 2, there was no Spidey game to quench our love for the wall-crawler. Until now. Shattered Dimensions takes 4 different Spideys from 4 different universes to meet a common goal: to stop Mysterio. It also doesn’t hurt that Stan Lee narrates the whole game either.

      Story: The amazing Spidey tries to stop a robbery by Mysetrio which ends up with Spider-Man singlehandingly almost destroying the universe itself. So, good job there, webhead. Lucky for him, Madame Web says it is possible to regain order, but the tablet that Spidey broke that caused so many problems spans across 4 universes and the 4 Spideys must find a piece


      of the tablet in every level, until the tablet can be restored. It’s a very light story, and I’m glad, because it never gets in the way of your fun.

      Graphics: This is one of the best points of the game. Every Spidey has a different graphics style. Amazing is very cartoony and cellshaded, the Ultimate universe has the very bright animations of the comic (though it didn’t have Bagley’s artwork), Spidey 2099 was very fast and futuristic while the Noir spidey was very dark and well… Noir. Everything looked great, though the physics did look a bit weird and the framerate jumped a bit.

      Audio: Every Spidey had a great ...


      • voice actor, though I would have preferred a different Ultimate Spidey. The music is good but forgettable, and the sound effects sound pretty good but weird at times. Overall, the voice acting does stand out.

        Gameplay: A mixed bag. Though every Spidey feels different, sometimes they feel the same. Every enemy type was repeated in every Dimension but in a different costume. Also, the combat was very fun, but it was button mashing at best. The freedom of Spider-Man wasn’t… free. Such great powers weren’t elaborated, such as wall crawling and swinging on webs. It didn’t feel fluid enough for my taste. The defensive stance was a nice touch, meaning Spidey

        can dodge bullets and some attacks, though I wished you could feel amazing. You just feel like you’re hitting buttons and it doesn’t look all that great. It had good gameplay, but not the gameplay meant for a Spider. I did love how every level was centered around one enemy, and it felt linear in a good way most of the time, but sometimes boring, such as the Ultimate Universe.

        Last Comments: Though a great game, it didn’t have all the elements of Spidey game. It was a great brawling game, but it’s Spiderman. Where is the fluidity and the grace we’ve come to expect of our web-slinger?

        7 out of 10




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    The review was published as it's written by reviewer in October, 2011. The reviewer certified that no compensation was received from the reviewed item producer, trademark owner or any other institution, related with the item reviewed. The site is not responsible for the mistakes made. 2821101540320331/k2311a1021/10.21.11
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