The Real Ghostbusters: Season 1, Episode 10: Take Two  » TV  »
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  • Heck, Egon even manages to use sign language to talk it down and get it to agree to come willingly so that it could sleep in the containment chamber
  • Granted, they get their packs back anyway, but it still made things a bit more interesting as they had to figure out how to evade the threat and find their equipment again
  • I enjoyed the meta-aspect, actually I would've liked to see more of that, but what can you do


    • by David Finniss

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      This episode gets a bit on the meta side as the Ghostbusters travel to Hollywood to act as consultants on the production of a Ghostbusters movie. Interestingly enough, it’s THE Ghostbusters movie. Direct references are made to Ackroyd, Ramis, and Murray; who obviously starred in the picture, and the final scene shows us snippets from the movie itself. It was a nice touch and it cements the title in that, in-universe, these are the real Ghostbusters.

      Not surprisingly, the team comes across an actual ghost as they are being shown around the set. The caveat is that they were told to leave their proton packs behind. This results in said packs being mistaken for props, leaving the four in quite a bit of trouble.

      Considering that a lot of movies (especially ones that feature ghosts) have rumors of hauntings and other ghostly activity, the


      idea of a haunted set makes sense. Oddly enough, this is never mentioned at all, they just proceed as if it were a standard haunting.

      I figured that this was going to just be a generic ghost, but we do get at least a little insight as Egon explains that it is a sleeping ghost, a spirit that seeks slumber and becomes agitated by loud noise. How it managed to sleep under a movie studio for 20 years and not notice any noise is beyond me. I guess the floor was thick enough that the ghost didn’t hear any of the noise on set.

      The ghost also breaks from traditional plots as it isn’t actively malicious, just reacting to what’s around him. Heck, Egon even manages to use sign language to talk it down and get it to agree to come willingly so that ...


      • it could sleep in the containment chamber. Considering how many ghosts they caught, I’m not sure how quiet it is. On the other hand, it seems to work like a TARDIS where it’s bigger on the inside, so maybe it could find a quiet spot to sleep.

        The lack of proton packs forced the team to think outside the box for a while, which was a nice addition. Granted, they get their packs back anyway, but it still made things a bit more interesting as they had to figure out how to evade the threat and find their equipment again.

        I really could’ve done without Slimer in this episode. Yeah, he is generally annoying, but he was often used sparingly. He’s featured quite heavily here and a lot of it is him whining. It really does start to grate on your nerves

        after a while. It’s the stuff migraines are made of.

        On the more positive side, I liked seeing Ray geek out over the old movie equipment. It would make sense for him to get excited about stuff like that. It adds a bit of layer to his character, which is always nice considering the runtime limitations that this show hits from time to time.

        This episode was decent enough. It had some good jokes and we got to see the team try to operate without their primary weapons. I enjoyed the meta-aspect, actually I would’ve liked to see more of that, but what can you do? It managed to break the formula in a lot of respects and that gave it a sense of variety where this easily could’ve fallen into formulaic territory. All in all, it was 23 minutes well spent.




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    The review was published as it's written by reviewer in September, 2011. The reviewer certified that no compensation was received from the reviewed item producer, trademark owner or any other institution, related with the item reviewed. The site is not responsible for the mistakes made. 1016091532191030/k2311a0916/9.16.11
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