Inspector Gadget (TV Show) - M.A.D. Trap (Episode)  » TV  »
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  • Trap is an episode that doesn't really get interesting or exciting until the last five minutes of the show
  • There's some comical moments before that, but watching Inspector Gadget speed around the city from one crime scene to another gets a bit boring and his clueless nature slows the story down some


    • by CirclingCanvas

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      “M.A.D. Trap” is an episode from the first season of the “Inspector Gadget” television series. This is one of those episodes of the series that uses the elimination of Inspector Gadget as the object of the story, as opposed to utilizing the two plot approach where M.A.D. is attempting to pull off a heist or cause mayhem in addition to taking Inspector Gadget out. Dr. Claw sends out an agent known as the “Rat” to commit a serious of crimes across Metro City in the hopes that Inspector Gadget will eventually realize there’s a pattern as to what businesses are being hit and deduce where the next crime will be committed. There, a trap awaits that Dr. Claw hopes will finish Inspector Gadget off for good. Not surprisingly, it’s not Inspector Gadget that figures out the pattern and determines where

      the next crime will be committed, but Penny, yet I find it strange that while she’s able to figure the pattern out, she doesn’t realize until it’s too late that it’s actually a trap.

      That’s a technique though often employed by television writers not only on this series but many others as well and that technique is the characters are only as smart as needed in order to advance the plot. It’s a technique that doesn’t ruin the episode for me, but it does bother me a bit each time I watch it because the Penny character clearly is capable of realizing it’s a trap even though she doesn’t.

      The episode has more than a few memorable moments that I look forward to each time I watch it. For one, this is the only episode in the series where Inspector Gadget ...


      • goes to Chief Quimby and hands him a self-destruct message rather than the other way around. It’s a funny reversal, but poor Chief Quimby still ends up getting burnt by the exploding message in the end. I also like the scene in the toy shop a lot where Inspector Gadget nearly kills himself as he stumbles over and bumps into common child’s toys. When he finally does come across a “safe” toy that he recalls having hours of fun with when he was younger, he ends up hating that one too after briefly playing with it. It seems Inspector Gadget is a greater danger to himself than M.A.D. agents could ever be. The animation in the episode doesn’t really shine until near the end in the abandoned factory where Dr. Claw unleashes a number of traps against Inspector Gadget. Once
        the factory catches on fire, the illumination from the flames as well as the flames themselves look great and menacing. The scenes that play out at the factory are exciting to watch because Inspector Gadget finds himself having to use a number of his gadgets one after another to evade Dr. Claw’s traps. The writers turned the steel factory into a real death trap that was reasonably believable with the machinery and equipment being used as weapons rather than tools.

        “M.A.D. Trap” is an episode that doesn’t really get interesting or exciting until the last five minutes of the show. There’s some comical moments before that, but watching Inspector Gadget speed around the city from one crime scene to another gets a bit boring and his clueless nature slows the story down some. It’s still an entertaining episode though that I don’t mind watching.




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    The review was published as it's written by reviewer in April, 2011. The reviewer certified that no compensation was received from the reviewed item producer, trademark owner or any other institution, related with the item reviewed. The site is not responsible for the mistakes made. 1013041464540230/k2311a0413/4.13.11
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