Adventures of Tron (Atari 2600)  » Games  »
4.0
1 votes
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  • That's right, there's no way to clear the path ahead or behind you, thus a player must rely on speed and precision jumping in order to navigate the four floors and avoid getting hit while collecting items that hover and move
  • What I think might be a little off-putting to new players is how quickly the difficulty level shoots up after just a few levels
  • The experience is sort of hampered by the controls, which can be sluggish in their response times and thus cause jumps to miss
  • Once you've played the video game for about a half an hour, you do develop a feel for the controls though, so the jumping issue becomes less glaring
  • I do believe the video game should have offered a more gradual increase in difficulty rather than the sudden jump in difficulty that I consider to be present after the first few levels, as that might be a turn off for some players, and I also feel that the more responsive controls would've helped make the video game play more naturally, but even with those flaws, I still think this video game is deserving of an 8 rating


    • by CirclingCanvas

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      Adventures of Tron is a video game for the Atari 2600. In this action video game, the player assumes the role of a character who must collect items that are spread out across four floors while avoiding attacks from mechanical enemies and vehicles. Much of the challenge that this simple video game has to offer comes from the fact that the character the player plays as can’t attack and destroy enemies. That’s right, there’s no way to clear the path ahead or behind you, thus a player must rely on speed and precision jumping in order to navigate the four floors and avoid getting hit while collecting items that hover and move. It’s not always easy, either, having to keep one eye on the moving item and the other eye on where the enemies are. What I think might be a little off-putting to new players is how quickly the difficulty level shoots up after just a few levels. New enemies appear, some of which have projectiles, and the floors quickly become more crowded and so it’s easy to become cornered with no real means of escape, either above or below. I’ve found that it’s

      pretty much essential to quickly observe what’s going on on all four floors of a level and based on where the enemies and items currently are, plan out in what order I should tackle the floors. Thing is though, since both the enemies and items move, I have to repeatedly adjust my plan.

      Adventures of Tron is fun, though, despite the high degree of difficulty the video game almost constantly hits the player with. It’s fun because it sort of gives me a rush as I evade enemies, climb up a floor or jump down a floor just at the right time to grab a moving item and try and reach a new high score without losing all four of my lives. The experience is sort of hampered by the controls, which can be sluggish in their response times and thus cause jumps to miss. Once you’ve played the video game for about a half an hour, you do develop a feel for the controls though, so the jumping issue becomes less glaring. Still, I can’t help but feel that the developers should have taken a little additional time to fine tune the controls. Surprisingly, for ...


      • a video game released on the Atari 2600, the visuals are surprisingly detailed, at least, compared to other video games released in the early 1980s. The colors are bright and the animations relatively smooth without too much glitching.

        I really don’t find myself dwelling very much on the graphics or colors though when I’m playing this video game because I don’t have time to. In a video game such as this one, where the player is unable to destroy or even neutralize the enemies, it becomes all the more important to think and focus on on what routes to take that will allow enemies to be avoided while collecting the necessary items to advance to the next level. Simple concept, but challenging still.

        Adventures of Tron for the Atari 2600 is one of the system’s better video games in my opinion. It’s an Atari 2600 video game that I’ve never felt the urge to sell, which is something I just can’t say for the majority of video games that I’ve played on this system. It can be frustrating to play at times because it may seem unfair, what with the character the player controls not

        being able to attack and some enemies being able to shoot projectiles at the player, but it can also be a great test of skill to beat, and that’s what makes it fun. It’s a video game that forces a player to think, formulate a strategy and modify that strategy while playing through a level. That’s the only way to have a good shot at beating all the levels in this video game because if you just run around, trying to collect items without looking at where the enemies on the screen are on the floors above and below you as well as on the floor that you’re on, you’re going to get trapped, most likely, and lose a life. I do believe the video game should have offered a more gradual increase in difficulty rather than the sudden jump in difficulty that I consider to be present after the first few levels, as that might be a turn off for some players, and I also feel that the more responsive controls would’ve helped make the video game play more naturally, but even with those flaws, I still think this video game is deserving of an “8″ rating.




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    The review was published as it's written by reviewer in February, 2011. The reviewer certified that no compensation was received from the reviewed item producer, trademark owner or any other institution, related with the item reviewed. The site is not responsible for the mistakes made. 2822021429130228/k2311a0222/2.22.11
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