Yogi Bear: The Video Game (Nintendo Wii)
2.0
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  • The hardest thing I found about the levels was finding the merit badges that were necessary in order to advance
  • I don't have any problem with the concept of strolling through Jellystone Park in an effort to take snapshots of the wildlife, but the video game itself just isn't that interesting
  • The video game did hold my interest a bit when it required me, for example, hide somewhere to avoid park campers
  • The Video Game because it proved to be a fairly bland gaming experience that would've been acceptable in the 1990s, but I find it too basic and simple, especially after playing video games like Donkey Kong Country Returns and New Super Mario Bros


    • by CirclingCanvas

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      I can’t even begin to estimate the number of hours I spent watching Yogi Bear cartoons as a kid. I have many fond memories of the characters and the humor, and I was hoping to relieve some of those memories by playing Yogi Bear: The Game for the Nintendo Wii. Yogi Bear: The Video Game is a video game that adopts the style of the new Yogi Bear CGI movie that was recently released in theaters. This is a bad thing. Unlike the movie, which features fairly attractive CGI, the video game recreates the models used in the movie in a very poor fashion. Yogi Bear looks blocky and when he’s moved around by the player, his animations don’t look fluid. He and the other characters never quite look “alive” because of how static they are at times and how unnaturally their movements are. How the characters look isn’t the only visual shortcoming this video game suffers from. The environments are colorful, but poorly detailed. The grass looks flat, the ground Yogi Bear walks on appears unnaturally smooth much of the time and there’s an odd light fog that appears a background that surprisingly doesn’t have many trees for the levels being set

      within a forest. While graphics aren’t as important as gameplay in my eyes, it’s important that a video game’s visuals draw me into the world that I’m playing in, and that just didn’t happen with Yogi Bear: The Video Game.

      Speaking of the gameplay, well, Yogi Bear: The Video Game doesn’t exactly set any new standards. It’s a by the books sidescrolling platformer. It’s very similar to how a sidescrolling Mario platformer plays. The objective is to reach the end of a level while collecting merit badges and taking pictures of animals in the park. In order to reach the end of the level, the player will have to dodge attacks or encounters from other animals, like flying fish, and make jumps over such things as water. Much like the new movie is aimed at kids, as is this video game that’s based off of the movie, and by that, I mean it’s pretty easy to stroll through the levels. The hardest thing I found about the levels was finding the merit badges that were necessary in order to advance. In the first handful of levels, the merit badges aren’t hard to spot as they were generally out in the open, but later ...


      • in the video game, they become better hidden. The levels however aren’t long at all, so the number of places the merit badges can be hidden is actually pretty limited. I did like though how the developers did manage to add some depth to the levels by incorporating hidden areas here and there as well as provide the player with a flying contraption, which altered the gameplay a little and required the player to navigate some obstacles while flying up and down in the air. That was a mildly fun change of pace.

        Yogi Bear: The Video Game for the Nintendo Wii is video where all the action takes place in the form of tackling platforming challenges, like jumping on a spring pad and aiming for a chunk of land that’s high up or moving from rotating platform to rotating platform or swinging from vines. There’s no fighting in this video game, so the video game has to challenge players with obstacles and hidden items. I don’t have any problem with the concept of strolling through Jellystone Park in an effort to take snapshots of the wildlife, but the video game itself just isn’t that interesting. The platforming challenges are basic and reminiscent of

        what was done years ago on the Super Nintendo Entertainment System. The video game did hold my interest a bit when it required me, for example, hide somewhere to avoid park campers. That was kind of a fun idea. Also, looking for concealed areas, in the same manner that I had to seek them out in New Super Mario Bros. Wii, was a little challenging and enjoyable as well. Like in Super Mario Bros. Wii, sometimes, I could walk “through” a wall and the video game would reveal a hidden area. There’s also a use for all of Yogi Bear’s different moves, such as crawling, which made me feel as if Yogi Bear was pushing himself to overcome the different obstacles he was face. The flying aspects of the video game felt kind of sluggish though and were pretty easy, like the rest of the video game. I’m glad I only rented Yogi Bear: The Video Game because it proved to be a fairly bland gaming experience that would’ve been acceptable in the 1990s, but I find it too basic and simple, especially after playing video games like Donkey Kong Country Returns and New Super Mario Bros. Wii. I feel the video game is deserving of a “4″ rating.




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    The review was published as it's written by reviewer in January, 2011. The reviewer certified that no compensation was received from the reviewed item producer, trademark owner or any other institution, related with the item reviewed. The site is not responsible for the mistakes made. 289011381910831/k2311a019/1.9.11
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