Mirror’s Edge (Game/PS3)
4.0
1 votes
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  • In my opinion, it is the only way to truly grasp the scale of the world around you, and makes creating a more moving scene all that much easier
  • The game has an amazing aesthetic, with everything about the city seeming very white washed and sanitized
  • The story is mostly average, but does offer a few interesting points along the way
  • Everything about the flowing nature of the gameplay makes up for the fact that there are points where you will die a lot trying to figure out how to get something done, at least I think so

    • by redeyedfacade
      TRUSTWORTHY

      all reviews
      I have always been a rather large fan of the first person perspective in game. In my opinion, it is the only way to truly grasp the scale of the world around you, and makes creating a more moving scene all that much easier. It is this love for the perspective, though, that makes me wish it were used in more a variety of ways, as opposed to being the domain of shooting games. The handful of action and adventure games that use the first person perspective are among my favorites, one of these being Mirror’s Edge. Mirror’s Edge has a very small shooting element, but the game is mostly centered around creative roof running, and escaping the police. The game has an amazing aesthetic, with everything about the city seeming very white washed and sanitized. The gameplay, while trial and error sometimes, offers great potential for satisfaction through its flowing and artistic nature. The story is mostly average, but does offer a few interesting points along the way. Generally, Mirror’s Edge is a pretty good game that has

      a lot of ideas that a lot more developers could take note of. It is truly one of the more creative uses of the first person perspective that I have seen in a good many years.

      The aesthetic has a very minimalist feel to it, with the majority of the rooftops you run along being very whitewashed and sanitized. Nearly everything in the game world could be seen as a mirror of our own, with little bloom in the city, and therefor a much greater sense of gray as everything would be made out of concrete and steel. This works well with the tiny elements you find around the levels that offer up some color, things like trash cans, gas cans, and jugs of paint. It offers up a really refreshing feel, much less complicated (and mostly overcomplicated) than the majority of games released these days that seem to strive to pack in too much visually.

      This also ties into the gameplay as well. While you’re running at speed, useful aspects of the levels such as ladders glow red, helping you ...


      • see exactly what can and cant be used to transport yourself around. It is always nice to see gameplay tied into aesthetic.

        The gameplay, as far as I am concerned, is wildly fun. There is very little gunplay in this game, and this seems to put a lot of people off it, but I appreciate the dedication to the artistic aspect of the free running. Traveling around the way you travel around in this game may be some of the most satisfying gameplay I have encountered this generation. There is a great sense of satisfaction when you not only figure out how to get across the level without having to stop, but in doing so in the quickest most artistic manner possible. When you get the controls down right, you seemingly flow across the levels as opposed to traversing them, and this adds a lot of playability to the game as you always feel like you could have done something more organically. Everything about the flowing nature of the gameplay makes up for the fact that there are points where

        you will die a lot trying to figure out how to get something done, at least I think so.

        The story is decent, but there’s not all that much there worth getting too invested in. It is a typical dystopian near future story, where the government pretty much controls all aspects of life, and does not deviate too far from all the stereotypes of the genre. That is not to say that its bad, there is enough there to keep you interested, I just never really found a point where what was happening in the story mattered so much that it drew an emotional response.

        Mirror’s edge is a game that is as divisive as it is fun. Many gamers seemed to be put off by its lack of visceral action, but I appreciate a game that focuses more on the flowing artistic nature of its gameplay, than the need to throw guns everywhere and let you blast through endless waves of mindless enemies. While it is not without its issues, Mirror’s Edge offers up a very refreshing take on the first person action genre.




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    The review was published as it's written by reviewer in January, 2011. The reviewer certified that no compensation was received from the reviewed item producer, trademark owner or any other institution, related with the item reviewed. The site is not responsible for the mistakes made. 286011379920931/k2311a016/1.6.11
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