Silent Hill 2 (Game/PS2)
5.0
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  • The overall package is far greater than the sum of its parts, really offering up a gaming experience that should have sparked a genre's growth, but seemed only to be one of its final hoorahs
  • Never have I experienced a soundtrack that complimented the game so well, with the end music being likely the best I have heard out of a game, period
  • It is this aspect that truly takes this game from simple entertainment, to what many consider one of the finest examples of games as art

    • by redeyedfacade
      TRUSTWORTHY

      all reviews
      Survival horror used to be an incredible genre, one that stuck to the ideals that it’s name would suggest. You were thrust into situations which left you with very little room for mistake, and then asked to not only survive these encounters, but to battle them back. It was always more fun with all the added tension, and I had always loved the way these games never allowed you to get comfortable for too long. Among the greatest examples of the genre, perhaps the greatest of all, is Silent Hill 2. Silent Hill 2 nails nearly everything great about the survival horror genre. It’s gameplay, while not entirely fun or intuitive in the sense many modern games are, makes you feel as though you could die at any second. The atmosphere is second to none, offering up all the needed design cues to make a

      game not only seem scary, but to seem claustrophobic and desperate. The overall package is far greater than the sum of its parts, really offering up a gaming experience that should have sparked a genre’s growth, but seemed only to be one of its final hoorahs. Silent Hill 2 is a game I have spent a lot of time with, and one that, despite being nearly ten years old, still stands strong against any and all modern survival horror games.

      The gameplay here is kind of clunky, and not at all intuitive. The way your character walks, and uses weapons/items can be a bit jarring at times, and downright frustrating at worst. This can be especially true when an enemy has you caught in a small area, and you spend as much time battling the controls as you do battling the monster. You would think this

      would be a bad thing, but in the grand scheme of things it actually works out pretty well. The whole underlying feel of the game is one of desperation, and being just a normal person caught in a town of monsters. The control scheme allows for a lot of that desperation to precipitate through to the player, and I always found that the controls really complimented the kind of game it is. A lot of people complain about this, but rarely has a video game ever had a control scheme that fit so perfectly with the game itself, it really does a great job of getting you to feel as far into the game world as possible.

      The graphics were pretty good for their time, but not anything to write home about. There were numerous graphical issues, but none of them were too big, so none ...


      • Silent Hill 2 (Game/PS2)
      of them got in the way of anything. Where this game really shines though, is its soundtrack. Without a doubt, Silent Hill 2 has among the greatest soundtracks of any game ever made. The moody piano pieces are offset by the droning metallic tones found in some of the more ominous parts of the game. Never have I experienced a soundtrack that complimented the game so well, with the end music being likely the best I have heard out of a game, period. It is almost worth playing the game simply to listen to the music, it really is just that good.

      The music is just one part of a greater atmosphere. The mood set by every aspect of Silent Hill 2 is complimented by every one of its pieces. From the smallest sound effect, to the slightest artistic touch, it seems like ever small piece

      of the game was designed to fit perfectly with every other part, creating an atmosphere that feels completely natural and organic. There is no part of the game that seems out of place, and never again have I come across a game that really brings all of its elements together the way this one does. It is this aspect that truly takes this game from simple entertainment, to what many consider one of the finest examples of games as art.

      Silent Hill 2 is a masterpiece, truly among the greatest games ever made. It had mediocre graphics, and the controls were a bit wonky, but the whole package is as skillfully crafted as any game has ever been. From top to bottom, Silent Hill 2 feels like a well made watch, with hundreds of tiny components working in unison to create something so much greater than any of its pieces.




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The review was published as it's written by reviewer in January, 2011. The reviewer certified that no compensation was received from the reviewed item producer, trademark owner or any other institution, related with the item reviewed. The site is not responsible for the mistakes made. 283011376190931/k2311a013/1.3.11
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