New Super Mario Bros. (Nintendo DS)
4.5
1 votes
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  • Basically though, the gameplay is the same from the previous two-dimensional side-scrolling Mario games from the late 1980s and early 1990s, and if you enjoyed those platformers, then I believe you'll quite like what New Super Mario Bros
  • I found it fun scouring the levels for the star coins and figuring out how to reach a star coin that was sometimes in plain view, but required a power-up in order to be collected
  • The snowy levels have Mario or Luigi slipping when trying to stop and the mountainous and sky levels have far more pitfalls than usual, so I think the video game does a good job of slowly upping the difficulty and presents the player with a number of different environments that require a different kind of approach
  • When playing, I try to ignore the bottom DS screen because I don't like see how close I'm getting to the end of the level


    • by CirclingCanvas

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      New Super Mario Bros. is a video game for the Nintendo DS. It was released before New Super Mario Bros. Wii for the Nintendo Wii and is an entirely different video game with different levels and some different items, although both video games share similar music tracks, sound effects and gameplay. This is a video game that plays very much like Super Mario Bros. video games on the Nintendo Entertainment System and the Super Mario Land video games on the Nintendo Game Boy, only since the Nintendo DS has a lot more advanced hardware, the developers were able to program far more and larger enemies like the giant Goomba into the game as well as feature platforms that tilt at an angle depending on where Mario or Luigi is standing. Basically though, the gameplay is the same from the previous two-dimensional side-scrolling Mario games from the late 1980s and early 1990s, and if you enjoyed those platformers, then I believe you’ll quite like what New Super Mario Bros. for the Nintendo DS has to offer.

      One thing that I really enjoyed doing while playing through the levels in this video game was collecting the star coins. Each level has three star coins and by collecting the star coins, I could gain access to previously blocked off areas on the world map. While some of the star coins in the levels were out in the open and easily obtainable, a


      majority of the star coins required precise jumping and timing to reach or a power-up was required, such as the shell power-up or the tiny mushroom power-up, in order to reach a blocked off, hidden or otherwise protected area that was inaccessible to Mario or Luigi. I found it fun scouring the levels for the star coins and figuring out how to reach a star coin that was sometimes in plain view, but required a power-up in order to be collected. I also liked that this video game borrowed a concept from Super Mario World on the Super Nintendo Entertainment System and I could store an extra item and use it when I needed it. It pleased me to see this feature revisited in this video game and it gave me the incentive to seek out power-ups even if Mario or Luigi was already “powered-up” for later.

      I liked how some of the levels mixed things up a bit to prevent the video game from becoming monotonous. One castle level, for example, requires the gravity to be switched in order to gain access to certain areas. That was an unexpected but fun twist in gameplay that offered some unique challenges not present in the other levels. The level variety was decent, ranging from flat plains to sandy desserts to underwater environments to sky adventures to slippery slopes. Some environments proved to be more challenging than others, like swimming underwater ...


      • requires a shift in gameplay since Mario or Luigi can’t swim as fast as they can run on land and staying in one place results in the immediate sinking of either character. The snowy levels have Mario or Luigi slipping when trying to stop and the mountainous and sky levels have far more pitfalls than usual, so I think the video game does a good job of slowly upping the difficulty and presents the player with a number of different environments that require a different kind of approach.

        This is never a video game that becomes extremely difficult. I personally think New Super Mario Bros. Wii for the Nintendo Wii is a more challenging video game. The bosses are a joke, especially the final boss if you’re carrying a Mega Mushroom and use it just as the battle starts. Power-ups are fairly plentiful throughout the levels and there are check marks where if you make a mistake and lose a life, you don’t have to start over at the beginning of the level again. Dodging incoming Bullet Bills that are being shot at multiple elevations and maneuvering past fast falling Throwmps are all easy tasks. The main threat in this video game is actually the good old fashioned pits that require accurate judging of distance in order to be passed. That’s why it’s considered a platformer as it involves jumping from spot to another spot more often than

        not. When playing, I try to ignore the bottom DS screen because I don’t like see how close I’m getting to the end of the level. I’d rather it be a surprise. Knowing that the end of the level is near kind of spoils the mystery of what’s up ahead.

        New Super Mario Bros. takes a formula that the original Super Mario Bros. utilized and spices it up with elaborate moving obstacles, platforms and larger enemies that are possible thanks to the Nintendo DS hardware. The worlds have bright colors and upbeat music. It’s funny how sometimes the enemies and items will dance or move to the beat of the music. That was a strange but fun little addition. I also liked how the video game featured new power-ups, one of which would allow me to super size Mario or Luigi so that I could rampage across the level, causing bricks to fly and enemies to get squashed. It could be mindless fun at times. If you know someone that also owns and enjoys this video game, there are a number of mini-games to choose from and a few multiplayer modes to play. Thus, the video game does have some replay value outside of the main quest. I would rate this video game a “10″, but the easy boss battles and overall lack of difficulty prevent this video game from being really satisfying to beat, and so, I’m going to rate it a “9″.




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    The review was published as it's written by reviewer in January, 2011. The reviewer certified that no compensation was received from the reviewed item producer, trademark owner or any other institution, related with the item reviewed. The site is not responsible for the mistakes made. 282011374981131/k2311a012/1.2.11
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