Super Mario World: Super Mario Advance 2 (Nintendo Game Boy Advance)
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  • This made the difficulty presented in the levels not quite as tough and I think that was a mistake, especially since Super Mario World was not a very difficult or challenging video game to begin with, aside from maybe ten or so percent of the total levels
  • Super Mario Advance 3, but that didn't happen with this video game, unfortunately


    • by CirclingCanvas

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      Super Mario World: Super Mario Advance 2 is a video game for the Nintendo Game Boy Advance. It is, essentially, the same exact video game that appeared on the Super Nintendo Entertainment System. The video game does look and sound slightly different, though, and the reduction in quality in regards to the visuals and audio can be attributed to the Game Boy Advance’s small screen and weaker audio capabilities. As a result, Super Mario World: Super Mario Advance 2 appears less detailed and not as vibrant in color as well as bit subdued when it comes to the music and some sound effects when compared to Super Mario World on the Super Nintendo Entertainment System. I would rather play the console version over the handheld version as a result. If, perhaps, this video game featured some new challenges or levels that would make playing it worthwhile, my opinion might be different, but this video game offers very little that is new and different from the version that was released around ten years earlier. There’s some changes, but they’re irrelevant in my view. One such change is after all the Yoshi coins are collected in all the levels, Peach coins then appear and can be collected. This sort of gives me a reason to return to the levels in the video game, but the coins are neither ingeniously hidden nor do they award the

      player with anything special for collecting the coins. There’s also a two-player mode included that features the classic Mario Bros. arcade video game, but that extra was already included with Super Mario Advance, so that isn’t anything new or interesting.

      Another disappointing aspect that Super Mario World: Super Mario Advance 2 exhibits is the fact that the video game is easier to beat now than when it was released on the Super Nintendo Entertainment System. The reason it is easier to beat is because while on the console version, getting hit by an enemy resulted in Mario or Luigi losing whatever super power they had and being reduced to small Mario or small Luigi, in the handheld version, Mario or Luigi can take an additional hit before being reduced to small Mario or small Luigi, thus, it’s easier not to lose a life. Before, players would need to be more careful while playing through a level. Now, they don’t have to be as careful. This made the difficulty presented in the levels not quite as tough and I think that was a mistake, especially since Super Mario World was not a very difficult or challenging video game to begin with, aside from maybe ten or so percent of the total levels. Speaking of the levels, there aren’t any new challenges or extra areas waiting to be played in this version of the video ...


      • game, sadly. The same levels with the same enemies and same obstacles and same areas are all left intact. It would have been nice if there were at least some extra challenge areas added here and there, which is what Nintendo did with Super Mario World 2 Yoshi’s Island: Super Mario Advance 3, but that didn’t happen with this video game, unfortunately. Even though the levels are untouched in this handheld port, Super Mario World: Super Mario Advance 2 is still fun to play through because the levels contain secret areas as well as secret exits and the occasional false exit that requires a player to find the real, hidden exit to progress. Thus, horizontal and vertical exploration of levels is mixed with linear platforming challenges and the fighting of enemies. This is something that works and makes the levels, which vary from being set in forests, underwater, mountainous regions, caves, castles and more, fun to play through as there’s a decent amount of stuff to do.

        Super Mario World: Super Mario Advance 2 is a fun video game to play although it is not as fun or satisfying to beat as console version of the video game due to the limitations of the Super Game Boy hardware and the changes made to how many hits Mario or Luigi can take before a life is lost. The power-ups are fun to use, including the

        cape which permits flight and the ability to glide as well as other special abilities and some levels require a different play style due to the level design, such as levels that auto scroll or the level where Mario or Luigi must spin jump and destroy blocks beneath them to reach the bottom, but picking the right spot is important since different areas on the way down contain different items and power-ups. There are levels like that that mix things up a bit and that helps to keep the gameplay fresh and exciting. The alternative, secret exits which leads to levels not normally accessible as well as secret levels and one secret boss make exploring levels fun and worthwhile. The video game is not terribly difficult to beat and scoring many extra lives is easy to do. The two-player mode where one player plays through a level and then the next player tackles the next level can be fun if you know someone that likes Mario side-scrolling platforming video games. If you already own Super Mario World on the Super Nintendo Entertainment System, there is no reason to buy the handheld version unless you merely want a portable version of Super Mario World. The graphics, audio and difficulty are all inferior to the console version though, and that combined with a lack of new additions to the video game, is the reason I’m rating it a “7″.




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    The review was published as it's written by reviewer in October, 2010. The reviewer certified that no compensation was received from the reviewed item producer, trademark owner or any other institution, related with the item reviewed. The site is not responsible for the mistakes made. 285101286450431/k2311a105/10.5.10
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