Football Manager 2007 (PC)  » Games  »
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  • The tree menu is where you will also have access to your teams training which is a key factor to getting the best out of your players and moving up that league table
  • Once you confirm your team you will click Go To Match and be presented with a pre-match team talk option which is one of my favourite new features of this years installment
  • A report card is a quick overview of the player which includes his strengths, weaknesses, mentality, the price he may cost to buy, his wages he may request, a final conlcusion whether he would be a good signing or not and many other useful pieces of information when deciding whether or not to splash the cash on that player that you have you eye on

    • by Matthew
      all reviews
      My name is Matthew and this is my review on Football Manager 2007, also known as World Soccer Manager in the USA.

      I have been a fan of the Championship Manager/Football Manager series for a few years now and as usual i purchased my copy of the latest installment within one week of its release. I installed the game and clicked to start a new game knowing my social life would have to take a back seat for the time being.

      Gameplay: The game allows you to manage in a vast amount of countries with so many playable leagues you will be spoilt for choice. Whether you want to dominate the premiership with Manchester United or build a new football revolution in India the choice is yours. The size of the database is also vast meaning you can pick up a player of any age, position, weight, height and price to fit your needs. The navigation around the game may take a while for new players of the game to get used to but once you do you will be moving around your game with ease. The tree menu is where you will also have access to your teams training which is a key factor to getting the best out of your players and moving up that league table. You can also access your finances, reserve and under 18’s teams, scouting, player search and many other useful links. The interface also includes a row of icons to quickly access these areas in one click of the mouse.

      Matchday: You have picked your team and filled your substitute bench, now its time to


      go to battle. Once you confirm your team you will click Go To Match and be presented with a pre-match team talk option which is one of my favourite new features of this years installment. You have the choice of expectation levels you wish to put on your team. For example, if your Manchester United and playing Oxford United at home you would expect to win - so you make sure your team knows it. The opposite also applies if your going to Old Trafford with Oxford United you would not expect to win so you tell the players to go out and enjoy themselves.

      The tactical options are excellent in this game. you can play the old 442 or you can really mix it up and play one of the other deafult formations or indeed create your very own tactic to take over the world. you can set team instrutions, individual player instructions, mentality, passing style, temp, defensive line and pretty much any other tactical ploy you would want to.

      So you have set your formation and sent your players out onto the pitch all hyped up for the game. You watch the match via a 2d birds eye view or you can choose to take in the games action via text only. This 2d pitch makes it clear to see what is happening on the pitch and also shows the dugout area and your substitutes warming up during the game. You are always able to make tactical changes during the game either by quick changes which when activated will switch the 2d pitch into a half screen mode whilst you change things such as temp and defensive line. For substitutions you must access the detailed section which you can only access when the play is stopped due to a injury, foul, goal kick etc. At half time you can make tactical changes, substitutions, formation etc and you also have the chance to really get stuck into your team if they are losing and playing badly or praise them if they are playing above expectations. The downside of this match engine is sometimes a player will leave the ball when its next to him or keep on hitting the ball back to his keeper when in the oppositions half and it sometimes seems that team talks have too much of an impact on the outcome of a game, although this is balanced out against the AI and so does not detract from the games appeal.

      Pre-Match The game is over and you can give you final talk to your players. praise them for good performaces, rage at them for shocking performaces. you can also give individual talks to your players if one of them stand out above all others with either a great or pathetic performance. You can also access every stat you would want after the game which can prove useful for future games and player selection.

      The Sound This is one area where the game is let down. for a few years now the only sound in the game has been that of the crowds at the games on matchday. The sounds are not even unique to the teams or players and only vary ...


      • Football Manager 2007 (PC)
      when a player scores, a team is attacking or a incident has occured. One are that needs improving.

      The Media This is where the game has also improved over last years installment. If there has been a controversial incident in your last game the press will ask for your opinion on it and if you think it was a dreadful decision you can say so, but be warned, if you criticise the referee too many time you will be warned by the FA and could even be given a touchline ban for a few games which means you have no control over your team for the game. The media will also throw questions at you concerning players on your shortlist, players you have bid for or are very interested in or even players you have never heard of - all adds to the realism.

      Scouting: This is, in my opinion, the best area of the game over last years version. You can place ads in the jobcentre for new scouts, coaches assistant managers and physios. when you want to scout a player you can choose whether to scout him for one, two or three games, OR you can choose to get a report card. A report card is a quick overview of the player which includes his strengths, weaknesses, mentality, the price he may cost to buy, his wages he may request, a final conlcusion whether he would be a good signing or not and many other useful pieces of information when deciding whether or not to splash the cash on that player that you have you eye on. The information on

      the player will grow the more you scout him. Remember, you wont have information on the same amount of players if your a conference south team as you would if you were a top european team, that would not be realistic at all.

      Other Features: Takeovers - thats right. clubs get taken over by investors. sometimes the deals happen in a few weeks and sometimes they are subject to specualtion and are dragged out over a few months. They can be a good thing if your club gets taken over because you can get a cash injection and more money to spend on players but can also be a bad thing because the new incoming chairman can decide he wants a new man in charge.

      Player interation - now you can interact with any player in the world via the media. This can prove useful if you want the player to join your club but can also prove negative if the player who currently fills that position in your team gets demotivated. Be careful with what you do that could affect your teams morale.

      Conclusion: This game is exceptional. The amount of leagues you can manage and the player database are the foundation for this game. The games interface and the whole look and feel of it makes you really think you are a football manager. The media aspect adds realism, tapping up players via the media, getting touchline bans, depth of the training possibilities all add to the class and addiction rating of this game. There is room for improvement in the sound and maybe the match engine. Simply put this is the best management game available today.




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The review was published as it's written by reviewer in February, 2007. The reviewer certified that no compensation was received from the reviewed item producer, trademark owner or any other institution, related with the item reviewed. The site is not responsible for the mistakes made. 281302127070128/k2311a0213/2.13.07
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