Mario Party 4 (Nintendo Gamecube)  » Games  »
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  • I don't know why they decided to, but I think that was a terrible move
  • This added some additional strategy to the game because duels could cost a player a star or being able to do something, like purchase an item or utilize one of Boo's stealing services
  • Mario Party 4's single-player experience isn't as entertaining or challenging as the one found in Mario Party 3 which featured comical character interactions and the fun duel mode

    • by CirclingCanvas


      Mario Party 4 is a video game for the Nintendo Gamecube. I’m really not overly fond of this video game compared to the previous Mario Party releases on the Nintendo 64. The reason I’m not to thrilled with this video game is because it removed a few gameplay aspects that the series had added previously and downgraded some other elements. First of all, the developers removed the duel mini-games. I don’t know why they decided to, but I think that was a terrible move. It was fun challenging another player to a mini-game and trying to take the number of coins that I had played him or her for. This added some additional strategy to the game because duels could cost a player a star or being able to do something, like purchase an item or utilize one of Boo’s stealing services. Second of all, the duel mode from Mario Party 3 was removed. That mode was so much fun and really unique too in its rules and design and the strategic element to having to manage coins to pay partners every turn while playing one of several special duel board maps and attempting to utilize shortcuts and other elements of the boards in order to get behind a player, attack, and make an escape was all immensely enjoyable and brought a certain depth and strategy to the series that hadn’t yet been seen. Yet that mode is gone in this video game. Thirdly, the item system that was greatly expanded in Mario Party 3 is downgraded in this video game, so there’s fewer items and the items they introduced couldn’t be used as strategically and weren’t as beneficial as in the previous game. Thus, the video game isn’t

      nearly as fun to play. Fourthly, the game boards were sort of ruined in this video game because unlike in the previous games where players would really look as if they were traversing through a jungle or navigating across islands or walking on clouds surrounding a great palace or venturing through a cemetery, every game board in this video game looks the same in one respect because players travel along this bland, steel-looking path that hovers over a unique-themed background, like an amusement park or beach. I would’ve rather the amusement park or beach been the actual game boards rather than serving mainly as a background.

      Mario Party 4 introduces some new types of items that do affect gameplay to an extent and can require some strategy, although it’s a very shallow kind of strategy. Certain mushrooms will make a player big and allow him or her to roll two or three dice blocks and any player they come across, they squash and steal ten coins from, but they end up passing up stuff on the game boards, like the item shops, the new lottery shops, the ghost house and even the stars itself. As I said, this does introduce some depth and strategy to the video game as sometimes a player will need to weigh the pros and cons of using a mushroom as he or she may end up having to pass up certain accessible board map areas in order to come within reach of nabbing the star, but if the numbers are too big, he or she will pass the star. There’s also mushrooms that make a player smaller and give additional dice blocks, but slice the dice block numbers in half so that five is the ...

      • maximum number, yet grant access to shortcuts and unique coin and item mini-games that couldn’t normally be reached. I do feel that in this regard, Mario Party 4 is superior to the previous releases because there’s more things to do on the board maps, from playing mini-games to visiting the lottery shop, which is purely luck based and nothing more whether someone wins or not, but it does make the game boards seem more lively and interactive than ever before. The number of mini-games in Mario Party 4 is actually fewer than the number of mini-games in Mario Party 3 surprisingly, but many of the mini-games are a blast to play, such as one player being placed in a spiky ball and chasing other players that are bouncing around in bouncy balls and another involving two teams navigating a maze to find treasure chests and then each other before the other team does and then there’s a frantic color and shape matching game where players earn points in their respective columns or they earn points by infiltrating and matching in other players columns, or they work to mess up other players by dropping shapes in their columns, which can sometimes backfire if the other players get the right colors and shapes and mach up a whole bunch and earn lots of points! Also fun were the extra single-player games only accessible in a special mode and I was glad to see them return after being absent for two games.

        Mario Party 4’s single-player experience isn’t as entertaining or challenging as the one found in Mario Party 3 which featured comical character interactions and the fun duel mode. There aren’t even hardly any unlockables in this video game, except for a

        few mini-games, some of which are at least pretty fun and even lengthy such as the beach volleyball mini-game and the hockey mini-game. As mentioned though, there are some extra modes to play, including a special board that makes use of the different kinds of mushrooms unique to this game as well as several single-player games where one can continue to try and hit a higher and higher personal score. I still feel though there’s not as much replay value in Mario Party 4 because of the reduced and somewhat poor item system and the lack of duel mini-games as well as a rather lackluster single-player experience and somewhat limited extra modes. The game is still fun to play, as the game boards are large and there’s lots to do on them, and there’s some strategy and depth that can be employed in messing up opponents and/or helping oneself, and the mini-games are generally fun and fair, requiring more skill than luck usually, although there are still a few luck-based mini-games as well as the completely luck-based lottery shop. There’s also still the chance space, now called a fortune space where stars and coins can be taken or swapped as well as the ghost house where stars or coins can be stolen, so Mario Party 4 is still, just like the previous video games in the series, a video game where the person with the most skill might not always win, so it’s important not to play the video game too seriously or you might not be able to enjoy it. While Mario Party 4 is, in my view, inferior to the previous Mario Party releases, it still is a video game that can deliver fun and entertainment, so I’m going to rate it a “5″.

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    The review was published as it's written by reviewer in September, 2010. The reviewer certified that no compensation was received from the reviewed item producer, trademark owner or any other institution, related with the item reviewed. The site is not responsible for the mistakes made. 283091254011030/k2311a093/9.3.10
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