Super Mario World
4.5
1 votes
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  • The video game is very much worth eight dollars in my eyes because it offers a solid video game experience that involves the standard Mario-type platforming, a decent degree of difficulty that arises from the platforming challenges as well as boss battles, but also, it offers a number of secret, explorable areas as well as secret levels and a secret bonus world
  • I think this is one of the best two-dimensional Mario video games ever developed
  • I definitely feel it's worth eight dollars and I also feel that it's worth a 9 rating, as well


    • by CirclingCanvas

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      Super Mario World is a Super Nintendo Entertainment System video game that’s available on the Nintendo Wii Virtual Console for eight dollars. The video game is very much worth eight dollars in my eyes because it offers a solid video game experience that involves the standard Mario-type platforming, a decent degree of difficulty that arises from the platforming challenges as well as boss battles, but also, it offers a number of secret, explorable areas as well as secret levels and a secret bonus world! In several levels, there are secret areas that can be found that will either grant access to a secret level or alternative path on the world map. It’s a very rewarding experiencing seeking out these secret exits, which are sometimes quite cleverly hidden and require patience and skill to reach. They aren’t necessary to reach the final boss and technically beat the game, but the secret exits, secret areas and the secret levels and secret world all add to the length, fun and yes,

      /> difficulty, of the game, and ultimately help to add up to what ends up being a very satisfactory video game experience.

      The level design in this game is every bit as good as the level designs in other two-dimensional Mario video games. Although the main objective is to move in a linear path to the right to reach the end of the level while overcoming sloping landscapes, platforming challenges and enemies all the while watching the ticking clock, the levels are designed in a way that allows for a bit of exploration. Some warp pipes can be entered where coins, power-ups or even secret exits rest while the feather power-up can allow Mario to soar up into the air, where platforms with coins, warp pipes or yes a secret exit may be waiting. Just running in a linear path through each level will ultimately result in missing content in many levels. Some levels, like the ghost houses, require puzzles to be solved in order to complete the level and

      other levels, like castles, require a boss to be battled and defeated to advance. This all contributes to the variety and challenge the game has to offer, and speaking of variety, the landscapes will change as the player progresses, and new challenges unique to the landscape will arise, like for example, the cave levels often involve lava, rising and falling portion of earth and sometimes even maze-like areas while underwater levels introduce slightly different physics that a player must adjust to.

      The game features a two-player mode, which is a nice plus. One person tackles a level, and if the player clears the level or the player dies, then the second player can play through the next level or tackle the current level. This isn’t as fun as say the multiplayer mode in New Super Mario Bros. Wii where two or more players can play simultaneously, but this game was originally released in 1991 on a second-generation video game system while New Super Mario Bros. Wii was released in ...


      • Super Mario World
      2009 on a fifth-generation video game system, so the differences are completely understandable. As for the visuals and music, the visuals are colorful and mildly detailed and while the animation frames for Mario, the enemies and so forth are limited, the game is by no means unappealing or hard on the eyes thanks to the Super Nintendo’s rich color palette. The number of music tracks is pretty limited, but the music doesn’t get on my nerves. The music ranges from being cheery and upbeat to ominous to fast-paced. Basically, the same seven or so music tracks get recycled over and over in the levels, but that’s again due to the limitations of the Super Nintendo hardware, although later games on later systems tend to recycle music pretty often, too. Lastly, Mario controls quite responsively, from walking ever so softly to running to jumping to flying, so the controls are thankfully refined and tight.

      I think this is one of the best two-dimensional Mario video games ever developed. I really

      like how this game offered and encouraged exploration in levels to discover lots of coins, power-ups, secret exits and in some cases secret bosses and also in some cases, required the player to ignore the fake exit and find another exit to advance forward through the game. The optional, secret bonus levels and worlds were an added bonus and further contributed to the length and challenge of the game and made for an even more satisfactory experience. The feather power-up and Yoshi sometimes made the game a lot easier than it should have been, making it super easy to just fly over platforming challenges and enemies, so I think both the feather power-up and Yoshi should have been tweaked because they give the player too much of an advantage. Nonetheless, all the different kinds of landscapes and challenges built right into the level designs themselves made this an exciting and fun video game to play through. I definitely feel it’s worth eight dollars and I also feel that it’s worth a “9″ rating, as well.




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Super Mario World
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The review was published as it's written by reviewer in August, 2010. The reviewer certified that no compensation was received from the reviewed item producer, trademark owner or any other institution, related with the item reviewed. The site is not responsible for the mistakes made. 283081221770231/k2311a083/8.3.10
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