Ninety Nine Nights 2 Game
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  • Unfortunately, not a good amount of detail is explained about the storyline other than what you get from snippets in cutscenes
  • Short of playing through the game over and over on harder difficulties, Ninety-Nine Nights II doesn’t allow for an over-the-top lengthy experience

    • by Anthony Stevens
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      The main narrative of the game follows the journey of Galen, who wishes to meet up and do battle with the Lord of the Night. At first, Ninety-Nine Nights II is very vague about how it presents the protagonist’s motivations. But as the game progresses, things begin to fall into place more easily. This sequel is slightly better written than its campy, sometimes awkward predecessor.

      Unfortunately, not a good amount of detail is explained about the storyline other than what you get from snippets in cutscenes. The game doesn’t hold your hand to explain everything that is going on.

      Besides Galen, there are several other heroes who have their own missions to explore, complete with their own storylines. These tales weave in and out of the main narrative, supporting it as best they can.

      From a technical aspect, Ninety-Nine Nights II shatters its old records.


      There is a good deal more action going on at one time, and there can be literally hundreds of enemies on screen. The combos are a little more impressive this time around, and they are saved from redundancy by items that give the characters additional special attacks that can be mixed and matched accordingly.

      However, the game suffers a lot of the problems that fans thought the game would escape. Levels are incessantly lengthy, and often, all it takes is one overpowered boss to take you down for the count. That isn’t to say that the game has an understandable difficulty either. While the bosses can be ridiculously hard to beat, the hordes of regular enemies could be bowled over with a feather. The difficulty curve is a bit out of sorts with that in mind.

      With much more on screen at one time, it could ...


      • be argued that everything would look much better. While the style moves towards a more gothic feel in a fairly effective way, the graphics as a whole still haven’t reached their peak. In cutscenes, for instance, you can clearly see some of the jaggies on character models.

        The sound and the vocal work have moved forward with leaps and bounds, however. As said before, the game is slightly better written than the first. The voice actors came ready and prepared, and delivered a fairly good set of lines.

        The music is fairly catchier this time around as well. While it is difficult to make a song seem less than mundane after an hour on repeat, Ninety-Nine Nights II makes good with what it has.

        While the hack and slash genre usually finds solace in the huge multitude of characters, this release will have you scratching your

        head a little. There is an obvious lack of playable content, even with online multiplayer. Short of playing through the game over and over on harder difficulties, Ninety-Nine Nights II doesn’t allow for an over-the-top lengthy experience.

        What it lacks in variety, however, the game delivers in individual levels. Some missions can take around two hours to complete, timing which varies depending on the sub-missions and exploration you can do on the maps.

        It has been almost four years since the release of the first Ninety-Nine Nights. With that much time passed, you’d figure that the entire package would have been streamlined, and that the fans of the series would have had their input taken to heart. While Ninety-Nine Nights II is not a bad game by any stretch, it could have been so much more. Here’s to hoping that feedback will be more valuable to the developer this time around.




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    The review was published as it's written by reviewer in July, 2010. The reviewer certified that no compensation was received from the reviewed item producer, trademark owner or any other institution, related with the item reviewed. The site is not responsible for the mistakes made. 2822071203731031/k2311a0722/7.22.10
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