Silent Hill Origins (PS2)
3.0
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  • In most of the other games, pressing X close enough to the enemy with cause your character to automatically kick the enemy which works as a convenient and easy method
  • In the other games, whit wouldn't usually be a problem besides the waste of ammo, except weapons actually break in this game and can only be used so many times

    • by Naoto
      TRUSTWORTHY

      all reviews
      Being as big of a Silent Hill fan as I am, it was impossible for me to pass this game up. I mean, it’s a prequel to the first game! The game that started everything!

      Silent Hill Origins is, as stated above, a prequel to the very first Silent Hill game for the PS1. It follows Travis Grady as he saves a girl from a burning building after almost hitting someone in his rig on his way through Silent Hill. After the fire, he passes out and awakes on the streets of Silent Hill, looking for answers.

      The controls are… Annoying. They’re kind of like the rest of the games, but


      they’re not at the same time. As is tradition with the Silent Hill games, you have to finish a monster off after beating it down or it will get back up.

      In most of the other games, pressing X close enough to the enemy with cause your character to automatically kick the enemy which works as a convenient and easy method. In origins, however, I often had a hard time getting my character to preform the finishing move. What’s worse it, instead of kicking, Travis will use whatever weapon is equipped to finish the monster off.

      In the other games, whit wouldn’t usually be a problem besides the waste of ammo,


      • except weapons actually break in this game and can only be used so many times. Some weapons automatically stick in the monsters no matter how much you’ve used them!

        The music is almost non-existent in the first few chapters. All you really have are annoying, repetitive banging noises when in the nightmare world.

        Later chapters have more and better types of background music, though. Another problem I had was the mirror system. In this game, you can travel between the nightmare world and the real world by touching a mirror.

        This is a decent premise, except it adds a huge problem with navigating. That problem… Is backtracking. This game is full

        of it.

        Heck, practically all it is is backtracking a million times through the same dark corridors. And trust me, this game is short. REALLY short.

        I beat the entire thing my first time through in about 20 hours, and I check EVERYWHERE my first time through for items. Despite all it’s faults, it is still a Silent Hill game. It holds a good atmosphere and the story line, though rather clich├ęd, is moderately good.

        It’s difficulty is moderate as well, fleshing it out as a pretty moderate game. The graphics are ok and the voice acting is mediocre at best. All in all, it’s a decently moderate game.

        Disappointing for the series, but still playable.




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    The review was published as it's written by reviewer in July, 2010. The reviewer certified that no compensation was received from the reviewed item producer, trademark owner or any other institution, related with the item reviewed. The site is not responsible for the mistakes made. 2816071195521231/k2311a0716/7.16.10
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