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  • This publication introduces a number of advanced rules, which attempt (I think generally successfully) to bring more depth to the Fighting Fantasy experience than the earlier books were able to, and to present something a little more akin to the classic Dungeons and Dragons games
  • The most interesting (or annoying, depending on your point of view
  • I found this a bit annoying when I first bought the book, but after a while I got used to it, and although I would still have preferred the old GamesMaster setup, I don't think it gets too much in the way of what is a quite well written book

    • by fredhound
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      Dungeoneer is a book which allows you to run role playing adventure games in the world of Fighting Fantasy, probably best known for the extremely successful British series of solo game books. This publication introduces a number of advanced rules, which attempt (I think generally successfully) to bring more depth to the Fighting Fantasy experience than the earlier books were able to, and to present something a little

      more akin to the classic Dungeons and Dragons games.

      This is quite a thick book, running as it does to about 400 pages, and I think it was a good decision to allow the game to breathe by doing that. There are two full adventures included in the book (although the first one is really quite short) and lots of rules and guidance to help you if you want ...


      • to start writing your own. Anybody who has already played the rather confusingly titled “Fighting Fantasy: The Introductory Role-playing Game” should have an idea of how things work here, though there are a few differences.

        The most interesting (or annoying, depending on your point of view!) of the changes is that you, assuming you are running the show, are now no longer the GamesMaster but the Director, and the

        idea is that you are directing a fantasy movie with your friends playing the parts of Hero adventurers! I found this a bit annoying when I first bought the book, but after a while I got used to it, and although I would still have preferred the old GamesMaster setup, I don’t think it gets too much in the way of what is a quite well written book.



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