Final Fantasy 9
3.5
1 votes
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  • I like this game for a good many reasons, mostly for the fact that it did not present itself in such a serious manner
  • The game definitely draws the majority of its inspiration from the earliest games in the series
  • Many games had simply lost any sense of wonder and awe, even previous iterations in the Final Fantasy series, however this ninth entry found a way to rekindle that almost childish sense of fantasy that I found really interesting
  • While many gamers don't care much about these kinds of disconnects, in a game that is supposed to be story heavy, it really takes away from the overall experience to be unable to relate to any of the characters

    • by RedEyedFacade
      TRUSTWORTHY

      all reviews
      The PSX era of gaming was one that was literally drowning in Japanese role playing games. It seemed like every other week saw the release of half a dozen, and that made standing out from the pack pretty hard at that point. Final Fantasy 9 saw its release towards the end of this era of role playing gluttony, and while it was a good game, it saw itself get lost in crowd, and even among its own predecessors. I like this game for a good many reasons, mostly for the fact that it did not present itself in such a serious manner. It played well, offered a decent amount of variety, and a story that was more on par with very early games in the series, but there was just something about it that did not seem to give it that little extra push. I like its more classic feel, but at that point in time, good role playing games were a dime a dozen, and Final Fantasy 9 just did not have what it took to stand out.

      The game definitely


      draws the majority of its inspiration from the earliest games in the series. With the return of the mage characters, and less realistic people overall, came more a sense of fantasy. There is a lot to like about this aspect, as it carried with it a certain charm that had been completely lost since the mid nineties. Many games had simply lost any sense of wonder and awe, even previous iterations in the Final Fantasy series, however this ninth entry found a way to rekindle that almost childish sense of fantasy that I found really interesting.

      Within this fantasy, though, lives many uninteresting characters for the most part. No one seems to have much of any personality outside of their obvious architypes. The main hero always plays the role of hero, the princess in distress is always in distress, and the comedy relief never strays too far from its bumbling ways. I always felt like I was watching a set of dolls playing out the scenes, as opposed to people with feelings and aspirations. There was a weird disconnect between what I ...


      • was feeling, and what was happening on the screen. While many gamers don’t care much about these kinds of disconnects, in a game that is supposed to be story heavy, it really takes away from the overall experience to be unable to relate to any of the characters.

        The gameplay was as tight and fluid as a role playing game of that era had ever been. Gone were the huge combo attacks that doled out monster amounts of damage, replaced with a more tactical non combo moves that only dealt small amounts of damage per hit. This lead me to play it so much more differently than most games I had played before it, as I could never rely on a huge move saving my butt when I was in trouble. This also allowed for a more constant use of more than just the main attacks, and forced me to play less as a bruiser. It was really about finding a good balance, and this was welcome at that time.

        The visuals were exactly what you would expect from a Final Fantasy game.

        Massive vistas and incredibly well done cutscenes piece together the story, and offer up just brilliant eye candy to break up the moments of action. This is really a pretty game to look at, and I often found myself just staring at minor details for long periods of time and marveling at what it must have taken to create such scenery. The sound design was pretty standard though, never really offering up anything memorable, though nothing that made me want to turn my television off.

        Overall, Final Fantasy 9 is a good game. It definitely offers you a different experience from many role playing games, with a sense of wonderment that holds well to this day. That being said, the bland characters and mostly forgettable story keep it from being a truly great game. As a role playing game, you have to offer up a compelling story, as you do not have a lot of gameplay to fall back on, and that is where this game falls just short. A good play if you are game starved, but there are better experiences to be had.




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    The review was published as it's written by reviewer in June, 2010. The reviewer certified that no compensation was received from the reviewed item producer, trademark owner or any other institution, related with the item reviewed. The site is not responsible for the mistakes made. 289061134620730/k2311a069/6.9.10
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