Mass Effect 2
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  • Instead, players are offered a much more straight-forward experience
  • While I won't claim that this is the best game I've ever played, or even that it's the best game I've ever played from Bioware, the effort was obviously there and the plot was very engaging

    • by JustSomeGeek
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      Mass Effect 2 is the second installment of the science fiction Role-playing game/third person shooter series from Bioware. A lot has changed since the first game. Gone are the tedious driving segments that just ate up huge amounts of time getting the player from point A to point B. Gone is the ludicrously high-maintenance inventory management.

      Instead, players are offered a much more straight-forward experience. Several new features have been added in their place. One such feature, is the “import character” function.

      If a player has played through the first game then that character can be brought


      in to the second game. The effect this has is that many choices the player made in the first game can have drastic effects on how the second game plays out. The down-side of this is that if the player doesn’t have a save file from the first game then all of those choices are set to a default, and the default choice is always the least advantageous situation possible.

      As a big fan of the first game I was very excited to resume control of the life and career of Commander Shepard. Shepard is the main character of the

      game and commands the starship “Normandy”. Shepard is also an agent of an interstellar black operations style organization known as the Spectres.

      The Spectres are made up of numerous alien races and exist to preserve society in the galaxy by whatever means they see fit. The upside of this for the player is that this means there are very few cases where Commander Shepard is being micro-managed by someone in authority during the first game. In Mass Effect 2 however, things have changed.

      Shepard died in the opening of the new game, and was revived by a corporation known ...


      • Mass Effect 2
      as Cerberus. The down-side of this is that Cerberus effectively owns Shepard now. He has to do many things at the whim of a beaurocrat known as the Illusive Man.

      The Illusive Man essentially gives Shepard mandates for who his crew will be and no alternatives are offered for his “suggestions”. Instead the player is forced to gather a rag-tag bunch from locations spread out across the galaxy. I had mixed feelings about this.

      On the one hand, it meant that I didn’t just find most of my crew laying around on the Citadel Station like I

      did in the first game. On the other hand, it felt like I was being given a straight line to walk in in a game that is supposed to be about interactive choices. That being said, the crew themselves are a fun bunch of characters.

      While I won’t claim that this is the best game I’ve ever played, or even that it’s the best game I’ve ever played from Bioware, the effort was obviously there and the plot was very engaging. If the job was to make me excited about the third installment of the trilogy, then it did its job well.




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Mass Effect 2
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The review was published as it's written by reviewer in June, 2010. The reviewer certified that no compensation was received from the reviewed item producer, trademark owner or any other institution, related with the item reviewed. The site is not responsible for the mistakes made. 288061133851130/k2311a068/6.8.10
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