As a self-proclaimed Final Fantasy fanatic, I’ve been playing video games since I had functional use of my fingers; and although I’ve played pretty much every Final Fantasy that was ever made, there are a few things I should probably tell you about Final Fantasy XIII.
Rumored to be the last console Final Fantasy, FFXIII felt less like a legacy and more like - I don’t know - some other game. Is it the battle system, the story or the characters?
If you didn’t know, in Final Fantasy XII there was much debate on the story being more about Balthier and less about Princess Ashe or even Vaan for that matter whom you spend most of your time controlling. The same concept rings true in this latest installment of the Final Fantasy series. However, for those
of you not familiar with the series, it’s a sort of throwback to the SNES days when the story was not just one tale, but several that all seemed to intertwine. With the coming of Squall, Cloud and even Zack, however, the classic Final Fantasy game became centered around a certain person rather than a 6-man party.
The battle system for FFXIII is an innovative, fresh breath of air, if not a little remniscent of FFX’s sphere grid and FFXII’s active battle system. While most RPG’s are run on an active-wait, turn based battle system, a few of them as of late have begun to see the benefit in the real-time fight system.
The characters in Final Fantasy XIII were beautifully done from their FMV sequences, their in-battle graphics and their actual character development, so ...