Kingdom of Loathing (KoL)
4.5
1 votes
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  • Well why not choose a familiar, a pet you care and raise from birth, usually a hatching, egg or chrysalis, with experience gained from combat
  • I believe, after much use of this game I feel it is certainly original, very crude, yet more complex than you’d imagine

    • by Sam

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      Kingdom of Loathing (KoL) is a satire in some of the favorite games out there, clever and very witty; it is incredibly addictive offering you EASY entry and EASY play with no memberships to commit to, just a free turn-based MMORPG where thousands of regular people sign up to play an innovative game, where comedy is combined with a complex fantasy story. The majority of the game is filled with the player, YOU, battling through hordes of various enemies, some evidently monsters and others not so obvious, gaining stats and money. The rest of the game is left to a blend of puzzle-solving, inventory management and a mixture of skills, allowing you to gain a ‘feel’ for the market, becoming, with time, a strong and powerful influence amongst the rest.

      In large part due to the massive surrealism


      of the game, the currency here is not gold but meat. In the crafting section of your inventory, meat can also be used a duct tape if you like, fusing items together, miscellaneous objects, creating equipment that can be usable, clothing, off-hand items, or powering vehicles.

      The game begins with a heavy dose of surrealism. You are able to choose the equivalent to a fighter, their or mage, with more specific classes, Seal Clubber and Turtle Tamer; Disco Bandit and Accordion Thief; and Pastamancer and Saucerer. The latter title in each grouping is more, well, group-oriented, whether by being able to create items or cast group spells.

      Do you need an extra hand? Someone or something to give you that boost? A companion? Well why not choose a familiar, a pet you care and raise from birth,


      • usually a hatching, egg or chrysalis, with experience gained from combat; there are possibly hundreds to choose from, each with different and special attributes such as: one that transfers hit points to you in battle, while another eats the bodies of fallen opponents and gives you HP and mojo (magic) points, while yet another hinders opponent attacks.

        Most of the input is point and click. Navigating? Point and click. Trading? Point and click. Fighting? Well, point and click plus a few pulldown boxes for using items or special skills. Somehow, it never gets old. But stays alive as an extra way to beat the game, as it is original and useful, it is commonly used for different purposes, such as boosting your stats, skills and strengths.

        There’s no need to worry about sounds, there are no combat noises, background

        tunes, but the graphics are very intentionally crude stick drawings. It’s sort of an in-your-face to graphics-heavy but content-light MMORPGs. There’s certainly no lack of content here.

        I believe, after much use of this game I feel it is certainly original, very crude, yet more complex than you’d imagine. At first it seems like a simple RPG, however, what you first experience is just the tip of the iceberg; I believe that this game is as good as some of the leading MMORPG’s such as, just for say – advertisements and all, Runescape (if it’s as good as it’s saying) but KoL really deserves to be on a top 5 list, as it mixes simplistic, unique styles with a complex blend of clever strategy.




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    The review was published as it's written by reviewer in May, 2010. The reviewer certified that no compensation was received from the reviewed item producer, trademark owner or any other institution, related with the item reviewed. The site is not responsible for the mistakes made. 2816051094560231/k2311a0516/5.16.10
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