Final Fantasy XIII (PS3) Game  » Games  »
4.0
1 votes
Are you familiar with this?
Feel free to rate it!
  • The battle system seems to be right up there with the best ones in the FF franchise, what with the seemingly fundamental return to the Active Time Battle system instead of the automated Gambit system we’ve seen in FFXII
  • I think it just takes the fun out of the battle system
  • I believe it’s even a notch below FFXII in terms of storyline and character exposition
  • The trophy acquisition is also a bit shaky, in my opinion
  • There are flaws and some elements that veered away from what some fans consider tradition, but the incredible visuals, excellent battle system, and solid character and story design all make up for what little shortcomings this game has


    • by poyayan
      TRUSTWORTHY

      followers:6
      follow
      Everyone had been waiting for Final Fantasy XIII, and finally last month, the first game in the series to be on current-generation consoles like the Xbox360 and the PlayStation3 finally arrived. The day it was available, I got a copy for our family’s PS3.

      Of course, the game had been available for months already, but that was still the Japanese-language edition. The English version took until late March to finish and hit retailers, and fans have been harassing local game shops days before the anticipated arrival. That’s just how highly anticipated this game is, which is also incidentally the first title to be available for Microsoft’s console since main Final Fantasy titles have almost always been exclusive to the Sony PlayStation.

      Anyway, on to the game review: The first thing to leap at me was the stunning visuals—no less expected because of the sheer CGI


      wizardry of Square Enix, coupled with the epic hardware of current-gen consoles. The cut scenes are perfectly streamlined, and the in-game visuals are already almost at par with more-recent Final Fantasy cut scenes. The characters also display a wider range of emotions, from facial expressions to body language, things that were lacking in previous installments of the franchise.

      The battle system seems to be right up there with the best ones in the FF franchise, what with the seemingly fundamental return to the Active Time Battle system instead of the automated Gambit system we’ve seen in FFXII. The new system has been improved to ensure fast-paced and strategy-laced battles each time, and that’s one of the big pluses the game has going for it.

      I still miss random monster encounters last seen in FFX, but that’s just a personal preference. I also have a bone to pick with the new ranking system with each battle being rated from 1 to 5 stars. I think it just takes the fun out of the battle system. Plus, battles don’t end with the familiar Final Fantasy victory theme anymore. Sad.

      One other thing to be missed is open exploration; there are no longer wide tracts of land to explore, and there are no more towns to rest in and establish a broader context of the story with. Towns, for me, provide tremendous flavor to an RPG; you get a sense of what it is like for commoners and townsfolk, especially in terms of the events relating to the story. I suppose the elimination of towns has much to do with how the game feels more like a linear movie rather than an actual RPG.

      Final Fantasy is always never short in terms ...


      • Final Fantasy XIII (PS3) Game
      of character design, and FFXIII gives us yet another batch of love-them-or-hate-them characters. Snow is bad-ass, but he’s hardly easy to relate to—especially compared to previous male leads like Tidus or Squall or even Vaan from FFXII. Lighting is a bit uppity for my tastes, although she is rather cool thanks to her no-nonsense attitude and gunblade-toting self. The supporting cast is okay, but not quite memorable as FFX’s Rikku or FFVII’s Tifa.

      Story-wise, FFXIII still won’t hold a candle to the legendary FFVII. I believe it’s even a notch below FFXII in terms of storyline and character exposition. Pacing is rather terrible, as there are vast stretches of seemingly unnecessary dialogue and hackneyed clichés. Of course, much of that probably has to do with the translated edition of the game.

      The trophy acquisition is also a bit shaky, in my opinion. You get trophies

      (at least for the PS3 version; I don’t know about Achievement support for the Xbox 360) after completing each chapter. While that might be an achievement in itself, it’s not exactly something as rewarding as getting all the equipment. There are also seemingly impossible trophies to get, like one for if you get 5 star ratings for every battle.

      All in all, Final Fantasy XIII is a great game. There are flaws and some elements that veered away from what some fans consider tradition, but the incredible visuals, excellent battle system, and solid character and story design all make up for what little shortcomings this game has. There are still a couple more titles in the FFXIII series that will arrive in several months’ time, though, so I suppose FFXIII will be judged more on the strength of the 3 titles combined rather than just this main one.




  • Don't Be Nice. Be Helpful.

The review was published as it's written by reviewer in April, 2010. The reviewer certified that no compensation was received from the reviewed item producer, trademark owner or any other institution, related with the item reviewed. The site is not responsible for the mistakes made. 288041052020330/k2311a048/4.8.10
Your use of this website constitutes acceptance of the Terms & Conditions
Privacy Policy