Muramasa: The Demon Blade for Wii
4.5
1 votes
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  • In my opinion, the Wii is sorely lacking in quality titles, and I believe that Muramasa
  • This is easily one of the best looking Wii titles I’ve ever seen
  • I don’t agree with this at all, but to those who can appreciate a 2d game (like me) will agree that this game looks absolutely gorgeous, and honestly, considering how great Odin Sphere looked, I am not surprised
  • The Demon Blade is where things start to fall apart unfortunately
  • It would have been a 10 if it wasn’t for the story at least being somewhat interesting, but that still doesn’t detract from the rest of the game which is just awesome

    • by Shintai
      TRUSTWORTHY

      all reviews
      Muramasa: The Demon Blade is a 2d side scrolling action rpg made by Vanillaware. The game has a striking resemblance to Odin Sphere on the Playstation 2, and for good reason, it was also made by Vanillaware. In my opinion, the Wii is sorely lacking in quality titles, and I believe that Muramasa: The Demon Blade is a breath of fresh air for the Wii.

      Graphically this game is just absolutely stunning. This is easily one of the best looking Wii titles I’ve ever seen. Everything is in 2d, but the game looks like a moving painting. The game has a very Japanese look to it, which makes sense considering everything takes place in Japan. The weapons are all mostly Katana swords while most of the swords are generally of the same design, some of them are enveloped in flames and look really bad ass. You also feel very bad ass holding what is essentially a flaming sword. The backgrounds are usually forests and towns, and everything feels alive. Beautiful choice of colors on the developer’s part makes the world come alive and have breath taking visuals. The characters on screen, from your main characters, to normal enemies, and especially bosses, look absolutely epic. They’re all creatively made and move fluidly across the screen. The bosses also have truly epic feel to them because they’re usually really big. Sometimes you fight giant centipedes, giant Spiders, demons, ghosts and other such monstrosities. They do sound a bit cliché, but the design is truly great and memorable. The environments, albeit a bit repetitive at times, are usually very nice to look at. Everything is moving, everything is colorful and fluid, it just looks so beautiful. I truly feel as if my words are simply inadequate to describe just how great this game looks, you really have to see it in action for yourself to truly understand. Just know that Muramasa : The Demon Blade is easily one of the best looking 2d, and Wii games to come out in a long time and it deserves to win some awards for how it looks. I am sure some people will just see this as


      a 2d game, and believe that 3d games overall are superior then 2d games. I don’t agree with this at all, but to those who can appreciate a 2d game (like me) will agree that this game looks absolutely gorgeous, and honestly, considering how great Odin Sphere looked, I am not surprised.

      However I must say, in comparison to Odin Sphere, the graphics do look a little bit better, but I’d say that both are

      The story in Muramasa: The Demon Blade is where things start to fall apart unfortunately. This is actually pretty strange because Odin Sphere had a great story and was one of the highest points of that game, so it was pretty disappointing to see such an unfocused story in this game. The game stars two main characters, Momohime and Kisuke. The two of them fairly likeable characters but don’t stand out too much. Kisuke is a ninja that’s been resurrected with the Oboro style of fighting and he now has incredible powers. Momohime is a princess that is being possessed by a spirit that also uses the Oboro style. The two of them have an interesting relationship and can be quite fun to watch. The overall plot though seems jumbled and unfocused. It also seems like all of the important events in the game already happened, and you’re there for the aftermath. The story just seems to move forward and I never really felt like I cared about what happened honestly. It also doesn’t help that the endings, all of them, lack a certain satisfying finish to them. All six endings to me seemed anti-climactic and left something to be desired after I got them all. Luckily you don’t have to play through the game 6 times to get all the endings (3 for both characters) and you can do it all in one playthrough.

      The music in this game is very good and that’s because it was done by Hitoshi Sakimoto who also composed the music of Final Fantasy Tactics and Ogre Battle. The game has an oriental feel to it that I mentioned before and this is only accentuated by well crafted music. The ...


      • music is atmospheric though, so it suffers from simply setting the mood and isn’t really catchy, but honestly I think it fits and adds more to the experience. The music gets you excited to run through and take care of hordes of foes that lay ahead of you. Now the voice acting in this game is entirely in Japanese, this could put some people off but the voice acting itself is very well done. The characters all sound really great and add more to the whole “Japanese” feel of the game. The sound effects are also surprisingly good. The slashing of your sword and the spells casted from your swords all sound great and really satisfying as you plow through enemies.

        The gameplay is the meat of this game, and is where the game truly shines. First I have to say that for the controls in this game, despite being a Wii game, there is NO motion censoring at all. You can either play the game with the default Wii remote and nunchuk, the classic controller and the Gamecube controller. I recommend the Gamecube controller the most personally as that’s the controller I used to play the game for the most part. I tried using the other controls a bit, and they’re not bad, but the gamecube controller is easily the best option. Now that that’s out of the way, the game is a side scrolling action rpg. As you play through the game you level up and make your characters stronger. You can only play as either Kisuke or Momohime one at a time, but you can alternate between their different storylines to your leisure. It isn’t necessary to play though one characters story in order to advance the other one, that’s only until towards the end of the game, so don’t worry about being forced to alternate. The combat in this game is very fast, fluid and really fun. The majority of combat revolves around the A button, but depending on how you press the button, hold it down, hold up and press it, and other such combinations will create a variety of attacks that’s fun to watch and

        execute. There are two main weapons in the game, Short and Long Katanas. Short ones are quick but do less damage, Long Katanas are the opposite. You can hold 3 Katanas at a time, so it’s up to you whether you want to have all 3 Short Katanas, Long Katanas or a mix. I prefer having one Long Katana and two Short Katanas since I love speed, but like to have the Long Katana as a backup. Now, despite having two characters to play as, the two play nearly identically, however what’s different between them is the Katanas that they use. Each Katana has its own special attack. In order to get a new Katana though, you need to be a certain level, and you need to have a certain amount of soul and spirit. Soul can be earned by killing enemies while spirit is earned by eating food. When you satisfy these conditions, you can then ask Muramasa himself to forge you a new sword. This is a great system in my opinion because it inspires you to fight, get a new sword, and then give it a test drive. The game has I think over 100 swords, so you’ll be at it for a long time trying to get them all. Now there really isn’t anything else to the gameplay other than the combat, however I don’t think this is really a bad thing because the combat is so fun and so polished, that I didn’t even notice.

        Muramasa: The Demon Blade is an excellent game. The only area in my opinion where it falls short is the story. The length in this game varies of about 30-40 hours, much less so if you only want to complete just one of the campaigns. The game offers a lot, and I mean, a LOT of bang for your buck because it has 3 difficulty settings, and there is a lot of things to do. I give Muramasa: The Demon Blade a 9 out of a 10. It would have been a 10 if it wasn’t for the story at least being somewhat interesting, but that still doesn’t detract from the rest of the game which is just awesome.




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    The review was published as it's written by reviewer in March, 2010. The reviewer certified that no compensation was received from the reviewed item producer, trademark owner or any other institution, related with the item reviewed. The site is not responsible for the mistakes made. 2829031039460231/k2311a0329/3.29.10
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